public void Unhook()
        {
            if (UnityDebug.unityLogger.logHandler != this)
            {
                throw new InvalidOperationException($"{nameof(ExportConfigurationLogHandler)} is not currently hooked into the logger.");
            }

            UnityDebug.unityLogger.logHandler = m_HookedLogger;
            m_HookedLogger = null;
            m_JournalData.Dispose();
        }
 public new void TearDown() => m_JournalData.Dispose();