public void StartConversation(string convoId) { if (m_activeConversationDisplay == null) { m_activeConversationDisplay = Instantiate(ConversationDisplayPrefab, uiParentTransform).GetComponent <ConversationDisplay>(); } m_activeConversationDisplay.LoadConversationFile(GetConversationById(convoId)); m_activeConversationDisplay.StartConversation(); }
// Use this for initialization void Start() { convDisplay = gameObject.GetComponent <ConversationDisplay>(); }