internal override void Shutdown() { if (chat != null) { chat.Dispose(); chat = null; } // Automatically handle notifications (blue dialogs) Notification.OnNotificationDisplayed -= new Notification.NotificationCallback(OnNotificationDisplayed); // Announce connect and disconnect. control.instance.Netcom.ClientConnected -= new EventHandler <EventArgs>(Network_ClientConnected); control.instance.Netcom.ClientDisconnected -= new EventHandler <DisconnectedEventArgs>(Network_Disconnected); control.instance.Netcom.ClientLoginStatus -= new EventHandler <LoginProgressEventArgs>(netcom_ClientLoginStatus); // Notice arrival in a new sim control.instance.Client.Network.SimChanged -= new EventHandler <SimChangedEventArgs>(Network_SimChanged); control.instance.Netcom.ClientLoggingIn -= new EventHandler <Radegast.Netcom.OverrideEventArgs>(Netcom_ClientLoggingIn); // Watch the coming and going of main window tabs. control.instance.TabConsole.OnTabAdded -= new TabsConsole.TabCallback(TabConsole_OnTabAdded); control.instance.TabConsole.OnTabRemoved -= new TabsConsole.TabCallback(TabConsole_OnTabRemoved); // Notice when the active tab changes on the graphics user interface. control.instance.TabConsole.OnTabSelected -= new TabsConsole.TabCallback(OnTabChange); // Handle Instant Messages too control.instance.Client.Self.IM -= new EventHandler <InstantMessageEventArgs>(OnInstantMessage); // Outgoing IMs control.instance.Netcom.InstantMessageSent -= new EventHandler <Radegast.Netcom.InstantMessageSentEventArgs>(Netcom_InstantMessageSent); // System notifications in chat control.instance.TabConsole.OnChatNotification -= new TabsConsole.ChatNotificationCallback(TabConsole_OnChatNotification); control.listener.DeactivateGrammar(CONVGRAMMAR); foreach (Mode m in conversations.Values) { m.Stop(); } foreach (Mode m in interruptions) { m.Stop(); } conversations.Clear(); interruptions.Clear(); }
private void Network_ClientConnected(object sender, EventArgs e) { Talker.Say("You are connected.", Talk.BeepType.Good); if (chat == null) { chat = new Chat(control); AddConversation(chat); SelectConversation(chat); } }
public void ActivateConversationFromTab(RadegastTab Tab) { System.Windows.Forms.Control sTabControl = Tab.Control; if (sTabControl is InventoryConsole && control.config["enabled_for_inventory"]) { SelectConversation(inventory); } else if (sTabControl is ChatConsole) { if (chat == null) { chat = new Chat(control); chat.Console = sTabControl; AddConversation(chat); } SelectConversation(chat); } else if (sTabControl is FriendsConsole && control.config["enabled_for_friends"]) { SelectConversation(friends); } else if (sTabControl is VoiceConsole) { SelectConversation(voice); } else if (sTabControl is GroupIMTabWindow) { GroupIMTabWindow tab = (GroupIMTabWindow)sTabControl; SelectConversation( control.instance.Groups[tab.SessionId].Name); } else if (sTabControl is ConferenceIMTabWindow) { ConferenceIMTabWindow tab = (ConferenceIMTabWindow)sTabControl; SelectConversation(tab.SessionName); } else if (sTabControl is IMTabWindow) { IMTabWindow tab = (IMTabWindow)sTabControl; SelectConversation(tab.TargetName); } else if (sTabControl is ObjectsConsole && control.config["enabled_for_objects"]) { SelectConversation(surroundings); } }
public void ActivateConversationFromTab(RadegastTab Tab) { System.Windows.Forms.Control sTabControl = Tab.Control; if (sTabControl is InventoryConsole && control.config["enabled_for_inventory"]) { SelectConversation(inventory); } else if (sTabControl is ChatConsole) { if (chat == null) { chat = new Chat(control); chat.Console = sTabControl; AddConversation(chat); } SelectConversation(chat); } else if (sTabControl is FriendsConsole && control.config["enabled_for_friends"]) { SelectConversation(friends); } else if (sTabControl is VoiceConsole) { SelectConversation(voice); } else if (sTabControl is GroupIMTabWindow) { GroupIMTabWindow tab = (GroupIMTabWindow)sTabControl; SelectConversation( control.instance.Groups[tab.SessionId].Name); } else if (sTabControl is ConferenceIMTabWindow) { ConferenceIMTabWindow tab = (ConferenceIMTabWindow)sTabControl; SelectConversation(tab.SessionName); } else if (sTabControl is IMTabWindow) { IMTabWindow tab = (IMTabWindow)sTabControl; SelectConversation(tab.TargetName); } else if (sTabControl is ObjectsConsole && control.config["enabled_for_objects"]) { SelectConversation(surroundings); } }
private void Network_ClientConnected(object sender, EventArgs e) { Talker.Say("You are connected.", Talk.BeepType.Good); if (chat == null) { chat = new Chat(control); AddConversation(chat); SelectConversation(chat); } }
internal override void Shutdown() { if (chat != null) { chat.Dispose(); chat = null; } // Automatically handle notifications (blue dialogs) Notification.OnNotificationDisplayed -= new Notification.NotificationCallback(OnNotificationDisplayed); // Announce connect and disconnect. control.instance.Netcom.ClientConnected -= new EventHandler<EventArgs>(Network_ClientConnected); control.instance.Netcom.ClientDisconnected -= new EventHandler<DisconnectedEventArgs>(Network_Disconnected); control.instance.Netcom.ClientLoginStatus -= new EventHandler<LoginProgressEventArgs>(netcom_ClientLoginStatus); // Notice arrival in a new sim control.instance.Client.Network.SimChanged -= new EventHandler<SimChangedEventArgs>(Network_SimChanged); control.instance.Netcom.ClientLoggingIn -= new EventHandler<Radegast.Netcom.OverrideEventArgs>(Netcom_ClientLoggingIn); // Watch the coming and going of main window tabs. control.instance.TabConsole.OnTabAdded -= new TabsConsole.TabCallback(TabConsole_OnTabAdded); control.instance.TabConsole.OnTabRemoved -= new TabsConsole.TabCallback(TabConsole_OnTabRemoved); // Notice when the active tab changes on the graphics user interface. control.instance.TabConsole.OnTabSelected -= new TabsConsole.TabCallback(OnTabChange); // Handle Instant Messages too control.instance.Client.Self.IM -= new EventHandler<InstantMessageEventArgs>(OnInstantMessage); // Outgoing IMs control.instance.Netcom.InstantMessageSent -= new EventHandler<Radegast.Netcom.InstantMessageSentEventArgs>(Netcom_InstantMessageSent); // System notifications in chat control.instance.TabConsole.OnChatNotification -= new TabsConsole.ChatNotificationCallback(TabConsole_OnChatNotification); control.listener.DeactivateGrammar(CONVGRAMMAR); foreach (Mode m in conversations.Values) { m.Stop(); } foreach (Mode m in interruptions) { m.Stop(); } conversations.Clear(); interruptions.Clear(); }
public void CreateConversationFromTab(RadegastTab Tab, bool selectConversation) { System.Windows.Forms.Control sTabControl = Tab.Control; Mode newConv = null; // Create a conversation on first appearance of its tab. if (sTabControl is InventoryConsole) newConv = inventory = new Closet(control); else if (sTabControl is ChatConsole) { if (chat != null) return; newConv = chat = new Chat(control); } else if (sTabControl is FriendsConsole) newConv = friends = new Friends(control); else if (sTabControl is VoiceConsole) newConv = voice = new Voice(control); else if (sTabControl is GroupIMTabWindow) { GroupIMTabWindow tab = (GroupIMTabWindow)sTabControl; AddConversation(new GroupIMSession(control, tab.SessionId)); return; } else if (sTabControl is ConferenceIMTabWindow) { ConferenceIMTabWindow tab = (ConferenceIMTabWindow)sTabControl; AddConversation(new ConferenceIMSession(control, tab.SessionId, tab.SessionName)); return; } else if (sTabControl is IMTabWindow) { IMTabWindow tab = (IMTabWindow)sTabControl; AddConversation(new SingleIMSession(control, tab.TargetName, tab.TargetId, tab.SessionId)); return; } else if (sTabControl is ObjectsConsole) { surroundings = new Surroundings(control); AddConversation(surroundings); } // If a conversation was created, switch to it. if (newConv != null) { AddConversation(newConv); // Select CHAT as soon as it is created. if (selectConversation && sTabControl is ChatConsole) SelectConversation(newConv); } }
public void CreateConversationFromTab(RadegastTab Tab, bool selectConversation) { System.Windows.Forms.Control sTabControl = Tab.Control; Mode newConv = null; // Create a conversation on first appearance of its tab. if (sTabControl is InventoryConsole && control.config["enabled_for_inventory"]) { newConv = inventory = new Closet(control); } else if (sTabControl is ChatConsole) { if (chat != null) { return; } newConv = chat = new Chat(control); } else if (sTabControl is FriendsConsole && control.config["enabled_for_friends"]) { newConv = friends = new Friends(control); } else if (sTabControl is VoiceConsole) { newConv = voice = new Voice(control); } else if (sTabControl is GroupIMTabWindow) { GroupIMTabWindow tab = (GroupIMTabWindow)sTabControl; AddConversation(new GroupIMSession(control, tab.SessionId)); return; } else if (sTabControl is ConferenceIMTabWindow) { ConferenceIMTabWindow tab = (ConferenceIMTabWindow)sTabControl; AddConversation(new ConferenceIMSession(control, tab.SessionId, tab.SessionName)); return; } else if (sTabControl is IMTabWindow) { IMTabWindow tab = (IMTabWindow)sTabControl; AddConversation(new SingleIMSession(control, tab.TargetName, tab.TargetId, tab.SessionId)); return; } else if (sTabControl is ObjectsConsole && control.config["enabled_for_objects"]) { surroundings = new Surroundings(control); AddConversation(surroundings); } // If a conversation was created, switch to it. if (newConv != null) { AddConversation(newConv); // Select CHAT as soon as it is created. if (selectConversation && sTabControl is ChatConsole) { SelectConversation(newConv); } } }