Пример #1
0
 void AssignControls(ControlsSO controls)
 {
     _keys.Add(PlayerAction.Jump, controls.JumpKey);         //TODO: make a dictionary<PlayerAction, KeyCode> in ControlsSO instead
     _keys.Add(PlayerAction.Shoot, controls.JumpKey);
 }
Пример #2
0
 public PlayerInput(ControlsSO controls)
 {
     AssignControls(controls);
 }