public override void HoldItem(Player player) { ControlsPlayer cPlayer = player.GetModPlayer <ControlsPlayer>(); if (Main.myPlayer == player.whoAmI) { player.GetModPlayer <ControlsPlayer>().rightClickListener = true; } item.noMelee = false; if (cPlayer.mouseRight) { item.noMelee = true; player.itemAnimation = 13; if (heat < 100) { heat++; var off = Vector2.One.RotatedByRandom(6.28f) * 20; Dust.NewDustPerfect(player.MountedCenter + (Vector2.One * 40).RotatedBy(player.itemRotation - (player.direction == 1 ? MathHelper.PiOver2 : MathHelper.Pi)) + off, DustType <Dusts.Stamina>(), -off * 0.05f); } if (heat == 98) { Main.PlaySound(SoundID.DD2_BetsyFireballShot, player.Center); } } }
// Use this for initialization void Start() { animAura = aura.GetComponent <Animator> (); animcadre = cadre.GetComponent <Animator> (); controlsplayerscript = playerNuage.GetComponent <ControlsPlayer> (); canBreath = false; animTrigger = InstructionRespiration.GetComponent <Animator> (); }
// Use this for initialization void Start() { animFondNoirRespawn = fondNoirRespawn.GetComponent <Animator> (); animbully1 = bully1.GetComponent <Animator> (); animbully2 = bully2.GetComponent <Animator> (); collidertriggerbully1 = triggergauche.GetComponent <Collider2D> (); collidertriggerbully2 = triggerdroite.GetComponent <Collider2D> (); controlsplayerscript = player.GetComponent <ControlsPlayer> (); }
// Use this for initialization void Start() { //modePause = false; //Time.timeScale = 1; controlsplayerscript = playerNuage.GetComponent <ControlsPlayer> (); audioManager = AudioManager.instance; if (audioManager == null) { Debug.LogError("Attention, le AudioManager n'a pas été trouvé dans la scène."); } }
// Use this for initialization void Start() { audioManager = AudioManager.instance; if (audioManager == null) { Debug.LogError("Attention, le AudioManager n'a pas été trouvé dans la scène."); } thiscollider = GetComponent <Collider2D> (); // Idem aura script : animAura = aura.GetComponent <Animator> (); animcadre = cadre.GetComponent <Animator> (); controlsplayerscript = playerNuage.GetComponent <ControlsPlayer> (); canBreath = false; }
// Use this for initialization void Start() { animYellow1 = nuageyellow1.GetComponent <Animator> (); animYellow2 = nuageyellow2.GetComponent <Animator> (); animBlue1 = nuagebleu1.GetComponent <Animator> (); animBlue2 = nuagebleu2.GetComponent <Animator> (); animGreen1 = nuagegreen1.GetComponent <Animator> (); animGreen2 = nuagegreen2.GetComponent <Animator> (); animPink = nuagepink.GetComponent <Animator> (); animRed = nuagered.GetComponent <Animator> (); controlsplayerscript = player.GetComponent <ControlsPlayer> (); StartCoroutine(StartOfTheGame()); realPlayerSprite = player.GetComponent <SpriteRenderer> (); realPlayerCollider = player.GetComponent <Collider2D> (); audioManager = AudioManager.instance; if (audioManager == null) { Debug.LogError("Attention, le AudioManager n'a pas été trouvé dans la scène."); } }