public void UpdateView(object sender, EventArgs e) { if (roleInfoPanel != null) { Destroy(roleInfoPanel); } if (Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().playerNumber == Global.GetInstance().playerDB.playerNumber) { gameObject.SetActive(true); CreateBaseInfo(Controller_Main.GetInstance().character); } else { gameObject.SetActive(false); roleInfoPanel = CreateRoleInfoPanel(Controller_Main.GetInstance().character); } if (skillMenu.gameObject.activeSelf) { skillMenu.GetComponent <SkillMenu>().UpdateView(); } if (itemMenu_Role.gameObject.activeSelf) { itemMenu_Role.GetComponent <ItemMenu_Role>().UpdateView(); } if (roleInfo.gameObject.activeSelf) { roleInfo.GetComponent <RoleInfo>().UpdateView(); } }
private void Equip() { Controller_Main.GetInstance().itemMenu.UpdateView(); var buttonRecord = Controller_Main.GetInstance().itemMenu.buttonRecord; gameObject.SetActive(false); var btn = EventSystem.current.currentSelectedGameObject; var itemPosition = allButtons.IndexOf(btn); foreach (var pair in buttonRecord) { pair.Key.GetComponent <Button>().onClick.RemoveAllListeners(); pair.Key.GetComponent <Button>().onClick.AddListener(() => { ItemData tempItemData = Global.GetInstance().playerDB.items.Find(item => item.ID == pair.Value); //已经装备 if (tempItemData.equipped.Length > 0) { var items = Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == tempItemData.equipped).items; items.Remove(items.Find(item => item.ID == pair.Value)); } tempItemData.equipped = Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName; var privateItemData = new PrivateItemData(pair.Value, tempItemData.itemName, itemPosition); Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName).items.Add(privateItemData); Controller_Main.GetInstance().itemMenu.gameObject.SetActive(false); UpdateView(); }); } }
public void UpdateView() { gameObject.SetActive(true); foreach (var b in allButtons) { Destroy(b); } CreateItemList(Controller_Main.GetInstance().character); }
IEnumerator BattlePrepare() { //Units Initialize的时间 yield return(new WaitForSeconds(1)); yield return(new WaitUntil(() => { return BattleBegin; })); Controller_Main.GetInstance().EndBattlePrepare(); Destroy(Controller_Main.GetInstance()); Destroy(battlePrepare); }
public void InitUnits() { var temp = FindObjectsOfType <Unit>(); foreach (var u in temp) { units.Add(u); } units.ForEach(u => u.GetComponent <Unit>().UnitClicked += Controller_Main.GetInstance().OnUnitClicked); }
public void UpdateView(object sender, EventArgs e) { gameObject.SetActive(true); CreateBaseInfo(Controller_Main.GetInstance().character); if (skillMenu.gameObject.activeSelf) { skillMenu.GetComponent <SkillMenu>().UpdateView(); } if (itemMenu_Role.gameObject.activeSelf) { itemMenu_Role.GetComponent <ItemMenu_Role>().UpdateView(); } }
public void LevelDown(string skillName) { var CS = Controller_Main.GetInstance().character.GetComponent <CharacterStatus>(); if (CS.skills[skillName] > 0) { CS.skills[skillName]--; var value = CS.attributes.Find(d => d.eName == "skp").value + 1; ChangeData.ChangeValue(CS.transform, "skp", value); Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName).attributes.Find(d => d.eName == "skp").value++; Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName).skills.Find(s => s.skillName == skillName).skillLevel--; UpdateView(); } }
public void CreateRoleInfo(Transform character) { gameObject.SetActive(true); var roleEName = character.GetComponent <CharacterStatus>().roleEName; var data = Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == roleEName); //头像、经验值、体力、查克拉、忍具数、攻击力、防御力、敏捷度、移动力、印。 var image = transform.Find("Image").GetComponent <Image>(); var expInfo = transform.Find("ExpInfo").GetComponent <Text>(); var hpInfo = transform.Find("HpInfo").GetComponent <Text>(); var mpInfo = transform.Find("MpInfo").GetComponent <Text>(); var itemNumInfo = transform.Find("ItemNumInfo").GetComponent <Text>(); var atkInfo = transform.Find("AtkInfo").GetComponent <Text>(); var defInfo = transform.Find("DefInfo").GetComponent <Text>(); var dexInfo = transform.Find("DexInfo").GetComponent <Text>(); var mudInfo = transform.Find("MudInfo").GetComponent <Text>(); var mrgInfo = transform.Find("MrgInfo").GetComponent <Text>(); var expData = data.attributes.Find(d => d.eName == "exp"); var hpData = data.attributes.Find(d => d.eName == "hp"); var mpData = data.attributes.Find(d => d.eName == "mp"); var itemNumData = data.attributes.Find(d => d.eName == "itemNum"); var atkData = data.attributes.Find(d => d.eName == "atk"); var defData = data.attributes.Find(d => d.eName == "def"); var dexData = data.attributes.Find(d => d.eName == "dex"); var mudData = data.attributes.Find(d => d.eName == "mud"); var mrgData = data.attributes.Find(d => d.eName == "mrg"); image.sprite = Controller_Main.GetInstance().headShots.Find(s => s.name == roleEName.ToLower()); expInfo.text = expData.value + " / " + expData.valueMax; hpInfo.text = hpData.value + " / " + (hpData.valueMax - hpData.bonus) + " (" + "+" + hpData.bonus + ")"; mpInfo.text = mpData.value + " / " + (mpData.valueMax - mpData.bonus) + " (" + "+" + mpData.bonus + ")"; //itemNum的value和valueMax与其他不同,再思考 itemNumInfo.text = data.items.Count + " / " + (itemNumData.value - itemNumData.bonus) + " (" + "+" + itemNumData.bonus + ")"; atkInfo.text = atkData.value + " (" + "+" + atkData.bonus + ")"; defInfo.text = defData.value + " (" + "+" + defData.bonus + ")"; dexInfo.text = dexData.value + " (" + "+" + dexData.bonus + ")"; mudInfo.text = mudData.value + " (" + "+" + mudData.bonus + ")"; mrgInfo.text = mrgData.value + " (" + "+" + mrgData.bonus + ")"; }
public void LevelUp(string skillName) { var CS = Controller_Main.GetInstance().character.GetComponent <CharacterStatus>(); if (CS.attributes.Find(d => d.eName == "skp").value > 0) { var tempSkill = SkillManager.GetInstance().skillList.Find(s => s.EName == skillName); if (CS.skills[skillName] < tempSkill.maxLevel) { CS.skills[skillName]++; var value = CS.attributes.Find(d => d.eName == "skp").value - 1; ChangeData.ChangeValue(CS.transform, "skp", value); Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName).attributes.Find(d => d.eName == "skp").value--; Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName).skills.Find(s => s.skillName == skillName).skillLevel++; UpdateView(); } } }
private void RemoveItem() { var btn = EventSystem.current.currentSelectedGameObject; var itemPosition = allButtons.IndexOf(btn.transform.parent.gameObject); var items = Global.GetInstance().characterDB.characterDataList.Find(c => c.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName).items; var item = items.Find(i => i.itemPosition == itemPosition); ItemData tempItemData = Global.GetInstance().playerDB.items.Find(i => i.ID == item.ID); tempItemData.equipped = ""; items.Remove(item); UpdateView(); }
public void LevelDown(string skillName) { var DB = Global.GetInstance().characterDB.characterDataList.Find(d => d.roleEName == Controller_Main.GetInstance().character.GetComponent <CharacterStatus>().roleEName); if (DB.skills.Find(s => s.skillName == skillName).skillLevel > 0) { DB.skills.Find(s => s.skillName == skillName).skillLevel--; DB.attributes.Find(d => d.eName == "skp").value++; UpdateView(); transform.parent.GetComponent <BaseInfo>().UpdateView(this, null); } }
public void UpdateView() { CreateRoleInfo(Controller_Main.GetInstance().character); }
void Awake() { instance = this; }
public void UpdateView(object sender, EventArgs e) { gameObject.SetActive(true); CreateBaseInfo(Controller_Main.GetInstance().character); }