Пример #1
0
        public RaceDialogContainerSubScene()
            : base(Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height)
        {
            _quitRaceDialog = new QuitRaceDialog();
            RegisterGameObject(_quitRaceDialog);

            _controllerDialog = new ControllerUnpluggedDialog();
            RegisterGameObject(_controllerDialog);

            _motionController = new MotionController();
            _motionController.AddMobileObject(_quitRaceDialog);
            _motionController.AddMobileObject(_controllerDialog);
        }
Пример #2
0
        public SurvivalSubScene()
            : base(Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height)
        {
            StatusDisplay = new SurvivalDataDisplay();

            _readyPopup       = new PopupRequiringDismissal();
            _pauseDialog      = new PauseDialog();
            _controllerDialog = new ControllerUnpluggedDialog();
            _tutorialRunner   = new TutorialRunner();

            _pauseDialog.ExitCallback      = HandleDialogClose;
            _controllerDialog.ExitCallback = HandleDialogClose;

            _playerEventPopup.AnimationCompletionHandler = HandlePlayerEventAnimationComplete;
        }