void Select() { if (controllerTask.SerectKey(true)) { nowSelect--; if (nowSelect < 0) { nowSelect = stageNum - 1; } } else if (controllerTask.SerectKey(false)) { nowSelect++; if (nowSelect >= stageNum) { nowSelect = 0; } } if (controllerTask.EnterButton()) { GameTask.stageName = texts[nowSelect].name; Debug.Log(GameTask.stageName); SceneManager.LoadScene("Main"); } }
// Start is called before the first frame update void Update() { if (controllerTask.EnterButton()) { SceneManager.LoadScene("Title"); } }