Пример #1
0
 void drawP4Slot()
 {
     if (GUI.Button(P4SlotRect, ControllerSlotTexture, ""))
     {
         if (errorState == ErrorState.None)             // if it's not in an error state
         {
             // Toggle selecting for the slot
             if (CurrentlySelecting == SelectingState.None)
             {
                 if (Slot4Selection == ControllerSelectionState.None)
                 {
                     CurrentlySelecting = SelectingState.P4;                         // toggle
                 }
                 else
                 {
                     Slot4Selection = ControllerSelectionState.None;                         // reset slot
                 }
             }
             else if (CurrentlySelecting == SelectingState.P4)
             {
                 CurrentlySelecting = SelectingState.None;
             }
         }
     }
 }
Пример #2
0
    void drawC4Icon()
    {
        if (Slot1Selection == ControllerSelectionState.C4)
        {
            GUI.DrawTexture(P1SlotRect, C4Texture);
        }
        else if (Slot2Selection == ControllerSelectionState.C4)
        {
            GUI.DrawTexture(P2SlotRect, C4Texture);
        }
        else if (Slot3Selection == ControllerSelectionState.C4)
        {
            GUI.DrawTexture(P3SlotRect, C4Texture);
        }
        else if (Slot4Selection == ControllerSelectionState.C4)
        {
            GUI.DrawTexture(P4SlotRect, C4Texture);
        }
        else         // Draw it as a button if there's enough controllers, otherwise draw it as a texture
        {
            if (numOfControllers >= 4)
            {
                if (GUI.Button(C4SlotRect, C4Texture, ""))
                {
                    if (errorState == ErrorState.None)                     // if it's not in an error state
                    {
                        if (CurrentlySelecting == SelectingState.P1)
                        {
                            Slot1Selection = ControllerSelectionState.C4;
                        }
                        else if (CurrentlySelecting == SelectingState.P2)
                        {
                            Slot2Selection = ControllerSelectionState.C4;
                        }
                        else if (CurrentlySelecting == SelectingState.P3)
                        {
                            Slot3Selection = ControllerSelectionState.C4;
                        }
                        else if (CurrentlySelecting == SelectingState.P4)
                        {
                            Slot4Selection = ControllerSelectionState.C4;
                        }

                        if (CurrentlySelecting != SelectingState.None)
                        {
                            CurrentlySelecting = SelectingState.None;
                        }
                    }
                }
            }
            else
            {
                GUI.DrawTexture(C4SlotRect, C4DarkTexture);
            }
        }
    }
Пример #3
0
    /*******\
    * START *
    \*******/
    void Start()
    {
        int buttonHeight = (int)(Screen.height * 0.15);
        int buttonWidth  = (int)((float)ControllerSlotTexture.width * ((float)buttonHeight / (float)ControllerSlotTexture.height));        // Set the width based on the height ratio
        int vertSpacing  = (int)(Screen.height * 0.08);
        int horzSpacing  = (int)((Screen.width - (buttonWidth * 4)) / 6);

        //Initialize the rect positions
        P1LabelRect = new Rect(horzSpacing, vertSpacing, buttonWidth, buttonHeight);
        P2LabelRect = new Rect(horzSpacing, vertSpacing * 2 + buttonHeight, buttonWidth, buttonHeight);
        P3LabelRect = new Rect(horzSpacing, vertSpacing * 3 + buttonHeight * 2, buttonWidth, buttonHeight);
        P4LabelRect = new Rect(horzSpacing, vertSpacing * 4 + buttonHeight * 3, buttonWidth, buttonHeight);

        P1SlotRect = new Rect(horzSpacing * 2 + buttonWidth, vertSpacing, buttonWidth, buttonHeight);
        P2SlotRect = new Rect(horzSpacing * 2 + buttonWidth, vertSpacing * 2 + buttonHeight, buttonWidth, buttonHeight);
        P3SlotRect = new Rect(horzSpacing * 2 + buttonWidth, vertSpacing * 3 + buttonHeight * 2, buttonWidth, buttonHeight);
        P4SlotRect = new Rect(horzSpacing * 2 + buttonWidth, vertSpacing * 4 + buttonHeight * 3, buttonWidth, buttonHeight);

        KB1SlotRect    = new Rect(horzSpacing * 4 + buttonWidth * 2, vertSpacing, buttonWidth, buttonHeight);
        C1SlotRect     = new Rect(horzSpacing * 4 + buttonWidth * 2, vertSpacing * 2 + buttonHeight, buttonWidth, buttonHeight);
        C3SlotRect     = new Rect(horzSpacing * 4 + buttonWidth * 2, vertSpacing * 3 + buttonHeight * 2, buttonWidth, buttonHeight);
        SaveButtonRect = new Rect(horzSpacing * 4 + buttonWidth * 2, vertSpacing * 4 + buttonHeight * 3, buttonWidth, buttonHeight);

        KB2SlotRect      = new Rect(horzSpacing * 5 + buttonWidth * 3, vertSpacing, buttonWidth, buttonHeight);
        C2SlotRect       = new Rect(horzSpacing * 5 + buttonWidth * 3, vertSpacing * 2 + buttonHeight, buttonWidth, buttonHeight);
        C4SlotRect       = new Rect(horzSpacing * 5 + buttonWidth * 3, vertSpacing * 3 + buttonHeight * 2, buttonWidth, buttonHeight);
        CancelButtonRect = new Rect(horzSpacing * 5 + buttonWidth * 3, vertSpacing * 4 + buttonHeight * 3, buttonWidth, buttonHeight);

        int errorHeight = Screen.height / 2;
        int errorWidth  = (int)((float)Error1.width * ((float)errorHeight / (float)Error1.height));

        ErrorRect = new Rect((Screen.width - errorWidth) / 2, (Screen.height - errorHeight) / 2, errorWidth, errorHeight);


        // Initialize the slot states by getting the storage object
        InitializeStorage storage = (InitializeStorage)GameObject.Find("VariableStorage").GetComponent(typeof(InitializeStorage));

        InitializeStorage.ControllerSelection storedP1Controller = storage.P1Controller;
        InitializeStorage.ControllerSelection storedP2Controller = storage.P2Controller;
        InitializeStorage.ControllerSelection storedP3Controller = storage.P3Controller;
        InitializeStorage.ControllerSelection storedP4Controller = storage.P4Controller;

        Slot1Selection = (ControllerSelectionState)((int)storedP1Controller);
        Slot2Selection = (ControllerSelectionState)((int)storedP2Controller);
        Slot3Selection = (ControllerSelectionState)((int)storedP3Controller);
        Slot4Selection = (ControllerSelectionState)((int)storedP4Controller);

        numOfControllers = storage.numOfControllers;

        // Initialize the what the player is currently selecting
        CurrentlySelecting = SelectingState.None;

        errorState = ErrorState.None;
    }
Пример #4
0
    void drawKB2Icon()
    {
        if (Slot1Selection == ControllerSelectionState.KB2)
        {
            GUI.DrawTexture(P1SlotRect, KB2Texture);
        }
        else if (Slot2Selection == ControllerSelectionState.KB2)
        {
            GUI.DrawTexture(P2SlotRect, KB2Texture);
        }
        else if (Slot3Selection == ControllerSelectionState.KB2)
        {
            GUI.DrawTexture(P3SlotRect, KB2Texture);
        }
        else if (Slot4Selection == ControllerSelectionState.KB2)
        {
            GUI.DrawTexture(P4SlotRect, KB2Texture);
        }
        else         // Draw it as a button
        {
            if (GUI.Button(KB2SlotRect, KB2Texture, ""))
            {
                if (errorState == ErrorState.None)                 // if it's not in an error state
                {
                    if (CurrentlySelecting == SelectingState.P1)
                    {
                        Slot1Selection = ControllerSelectionState.KB2;
                    }
                    else if (CurrentlySelecting == SelectingState.P2)
                    {
                        Slot2Selection = ControllerSelectionState.KB2;
                    }
                    else if (CurrentlySelecting == SelectingState.P3)
                    {
                        Slot3Selection = ControllerSelectionState.KB2;
                    }
                    else if (CurrentlySelecting == SelectingState.P4)
                    {
                        Slot4Selection = ControllerSelectionState.KB2;
                    }

                    if (CurrentlySelecting != SelectingState.None)
                    {
                        CurrentlySelecting = SelectingState.None;
                    }
                }
            }
        }
    }