void OnGUI()
    {
        foreach (sButton b in lButtons)
        {
            b.Draw();
        }

        controller.Draw();
    }
 void OnGUI()
 {
     menuInputPlayerOne.Draw();
     menuInputPlayerTwo.Draw();
     menuInputPlayerThree.Draw();
     menuInputPlayerFour.Draw();
     foreach (sButton b in lP1Buttons)
     {
         b.Draw();
     }
     foreach (sButton b in lP2Buttons)
     {
         b.Draw();
     }
     foreach (sButton b in lP3Buttons)
     {
         b.Draw();
     }
     foreach (sButton b in lP4Buttons)
     {
         b.Draw();
     }
 }
Пример #3
0
    void OnGUI()
    {
        if (!started)
        {
            Start();
        }

        createProfileButton.Draw();
        //loadProfileButton.Draw();
        saveButton.Draw();
        editDeleteButton.Draw();

        controllerMenuInput.Draw();
        if (exitButton.Draw())
        {
            ExitProfilePage();
        }

        profileButtons.ForEach(delegate(sButton obj)
        {
            obj.Draw();
        });

        //textboxes
        if (loadedProfile != null)
        {
            loadedProfile.name = GUI.TextField(rNameText, loadedProfile.name, 10);
            GUI.Label(rAttackDis, loadedProfile.kAttack.ToString());
            GUI.Label(rJumpDis, loadedProfile.kJump.ToString());
            GUI.Label(rPauseDis, loadedProfile.kPause.ToString());
            GUI.Label(rSwap1Dis, loadedProfile.kSwap1.ToString());
            GUI.Label(rSwap2Dis, loadedProfile.kSwap2.ToString());
            GUI.Label(rSwap3Dis, loadedProfile.kSwap3.ToString());
            GUI.Label(rSwap4Dis, loadedProfile.kSwap4.ToString());
        }
    }