/// <summary>
        ///
        /// </summary>
        public void Update()
        {
            if (controllerInput == null)
            {
                return;
            }
            //
            if (m_ConnectionText != null)
            {
                m_ConnectionText.text = controllerInput.connectionState.ToString();
            }
            //
            int i, imax;

            for (i = 0, imax = m_Axes.Length; i < imax; ++i)
            {
                m_Axes[i].Update();
            }
            for (i = 0, imax = m_Buttons.Length; i < imax; ++i)
            {
                m_Buttons[i].Update();
            }
            if (m_Position != null)
            {
                if (m_PositionGo == null)
                {
                    m_PositionGo = m_Position.gameObject;
                }
                //
                m_PositionGo.SetActive((controllerInput.trackingResult & TrackingResult.PositionTracked) != 0);
                m_Position.value = controllerInput.GetPosition();
            }
            if (m_Rotation != null)
            {
                m_Rotation.value = controllerInput.GetRotation().eulerAngles;
            }
            if (m_Accelerometer != null)
            {
                m_Accelerometer.value = controllerInput.GetAccelerometer();
            }
            if (m_Gyroscope != null)
            {
                m_Gyroscope.value = controllerInput.GetGyroscope();
            }
            if (m_AccelerometerMag.image != null)
            {
                m_AccelerometerMag.Update(controllerInput.GetAccelerometer().magnitude);
            }
            if (m_GyroscopeMag.image != null)
            {
                m_GyroscopeMag.Update(controllerInput.GetGyroscope().magnitude);
            }
        }
Пример #2
0
 public virtual void ReadState(ControllerState outState)
 {
     //
     if (m_ControllerInput != null)
     {
         if (m_ControllerInput.connectionState != DeviceConnectionState.Connected)              // If not connected.
         {
             m_ControllerInput = null;
         }
     }
     if (m_ControllerInput == null)
     {
         // Search available controller...
         for (int i = 0, imax = m_ControllerInputs.Length; i < imax; ++i)
         {
             if (m_ControllerInputs[i] != null || m_ControllerInputs[i].connectionState == DeviceConnectionState.Connected)
             {
                 m_ControllerInput = m_ControllerInputs[i];
                 break;
             }
         }
         if (m_ControllerInput == null)
         {
             outState.connectionState = GvrConnectionState.Disconnected;
             return;
         }
     }
     //
     outState.connectionState = GvrConnectionState.Connected;          //(GvrConnectionState)m_ControllerInput.connectionState;
     // Touchpad
     outState.touchPos   = m_ControllerInput.GetTouchPos();
     outState.isTouching = m_ControllerInput.GetButton(DaydreamButton.Touch);
     outState.touchDown  = m_ControllerInput.GetButtonDown(DaydreamButton.Touch);
     outState.touchUp    = m_ControllerInput.GetButtonUp(DaydreamButton.Touch);
     // Click Button
     outState.clickButtonState = m_ControllerInput.GetButton(DaydreamButton.Click);
     outState.clickButtonDown  = m_ControllerInput.GetButtonDown(DaydreamButton.Click);
     outState.clickButtonUp    = m_ControllerInput.GetButtonUp(DaydreamButton.Click);
     // App Button
     outState.appButtonState = m_ControllerInput.GetButton(DaydreamButton.App);
     outState.appButtonDown  = m_ControllerInput.GetButtonDown(DaydreamButton.App);
     outState.appButtonUp    = m_ControllerInput.GetButtonUp(DaydreamButton.App);
     // Home Button
     outState.recentering = m_ControllerInput.GetButton(DaydreamButton.Home);
     outState.recentered  = m_ControllerInput.GetButtonUp(DaydreamButton.Home);
     // Fix recenter api.
     if (m_ControllerInput.GetButtonUp(DaydreamButton.Home))
     {
         m_ControllerInput.Recenter();
     }
     // Motions
     outState.orientation = m_ControllerInput.GetRotation();
     outState.accel       = m_ControllerInput.GetAccelerometer();
     outState.gyro        = m_ControllerInput.GetGyroscope();
 }