void Start() { FlickScript = GetComponent <Flicker>(); CubeScript = ControllCube.GetComponent <ControllCube>(); nStageHeight = ProbSetting.GetComponent <ProbSetting>().NStageHeight; nStageWidth = ProbSetting.GetComponent <ProbSetting>().NStageWidth; RollSE = GetComponent <AudioSource>(); }
void Start() { nTexture = texture.Length; i = 0; j = 0; Cube = GameObject.Find("ControllCube").GetComponent <ControllCube>(); SlideSE = GetComponent <AudioSource>(); }
void Start() { nTexture = texture.Length; i = 0; j = 0; Cube = GameObject.Find("ControllCube").GetComponent <ControllCube>(); ForceSE = GetComponent <AudioSource>(); rotate_time = time * 2; Position = transform.position; Angle = transform.eulerAngles; }
void Start() { nTexture = texture.Length; i = 0; j = 0; Cube = GameObject.Find("ControllCube"); ControllCube = Cube.GetComponent <ControllCube>(); ClearText.SetActive(false); ClearSE = GetComponent <AudioSource>(); }
void Start() { nTexture = texture.Length; i = 0; j = 0; Cube = GameObject.Find("ControllCube"); ControllCube = Cube.GetComponent <ControllCube>(); Partner_x = Partner.transform.position.x; Partner_z = Partner.transform.position.z; TransportSE = GetComponent <AudioSource>(); }