public IBladeModel GetBlade(ControlerHand hand) { IBladeModel blade = null; _bladeByHand.TryGetValue(hand, out blade); return(blade); }
public void AddBlade(ControlerHand hand, IBladeModel blade) { _bladeByHand[hand] = blade; }
public void SetSliced(Vector3 contactPoint, ControlerHand hand, Quaternion orientation, Vector3 cutDir) { DestroyEnemy(true); }