public override void update() { CswNbtMetaDataObjectClass ControlZoneOC = _CswNbtSchemaModTrnsctn.MetaData.getObjectClass( CswEnumNbtObjectClass.ControlZoneClass ); CswNbtMetaDataObjectClass FireExemptSetOC = _CswNbtSchemaModTrnsctn.MetaData.getObjectClass( CswEnumNbtObjectClass.FireClassExemptAmountSetClass ); if( null != ControlZoneOC & null != FireExemptSetOC ) { CswNbtMetaDataObjectClassProp FireClassSetOCP = ControlZoneOC.getObjectClassProp( CswNbtObjClassControlZone.PropertyName.FireClassSetName ); //make fire exempt set required _CswNbtSchemaModTrnsctn.MetaData.UpdateObjectClassProp( FireClassSetOCP, CswEnumNbtObjectClassPropAttributes.isrequired, CswConvert.ToDbVal( true ) ); //find the default fire exempt set CswNbtObjClassFireClassExemptAmountSet DefaultExemptSet = null; foreach( CswNbtObjClassFireClassExemptAmountSet FireExemptSet in FireExemptSetOC.getNodes( true, false, false, true ) ) { if( FireExemptSet.NodeName == "Default" ) { DefaultExemptSet = FireExemptSet; break; } } if( null == DefaultExemptSet ) { DefaultExemptSet = FireExemptSetOC.getNodes( true, false, false, true ).FirstOrDefault(); } //set "default" as the default exempt set on control zones _CswNbtSchemaModTrnsctn.MetaData.SetObjectClassPropDefaultValue( FireClassSetOCP, DefaultExemptSet.NodeId.PrimaryKey, CswEnumNbtSubFieldName.NodeID ); //set the default for all control zones that currently have nothing set foreach( CswNbtObjClassControlZone ControlZone in ControlZoneOC.getNodes( true, false, false, true ) ) { ControlZone.FireClassSetName.RelatedNodeId = ControlZone.FireClassSetName.RelatedNodeId ?? DefaultExemptSet.NodeId; ControlZone.postChanges( false ); } } } // update()
// Use this for initialization void Start () { parent = transform.parent.gameObject; zone = parent.GetComponent<ControlZone>(); }
// Use this for initialization void Start () { zone = transform.parent.gameObject; controlZone = zone.GetComponent<ControlZone>(); }