Пример #1
0
            public void Execute(ref ControlTorqueAngular controlTorqueAngular, ref ShipTorqueControl shipTorqueControl,
                                [ReadOnly] ref ShipControlInfo shipControlData, [ReadOnly] ref ShipMoveInput shipMoveInput, [ReadOnly] ref ActorAttribute1 <_VelocityLevel> shipVelocity)
            {
                if (shipMoveInput.lost)
                {
                    shipTorqueControl.noControlTorqueTime = 0f;
                    controlTorqueAngular.torque           = 0f;
                    return;
                }

                var velocityLevel = (int)shipVelocity.value;
                //velocityLevel += 1;

                var velocity = shipControlData.getVelocity(velocityLevel);

                var torqueY = math.clamp(shipMoveInput.torqueY, -1f, 1f);

                //out
                controlTorqueAngular.torque = velocity.torque;
                if (torqueY != 0f)
                {
                    shipTorqueControl.noControlTorqueTime = shipTorqueControl.noControlTorqueBeginTime;
                }
                else
                {
                    controlTorqueAngular.torque *= shipTorqueControl.noControlTorqueTime;

                    shipTorqueControl.noControlTorqueTime -= fixedDeltaTime;
                    shipTorqueControl.noControlTorqueTime  = math.clamp(shipTorqueControl.noControlTorqueTime, 0f, 1f);
                }
                controlTorqueAngular.maxTorque = velocity.maxTorque;
                controlTorqueAngular.angular   = new float3 {
                    y = torqueY
                };
            }
Пример #2
0
            public void Execute(ref ActorAttribute3 <_Power> attribute3, ref ControlForceDirection controlForceDirection, ref ControlTorqueAngular controlTorqueAngular)
            {
                var scale = 1f;

                if (controlForceDirection.force > 0f)
                {
                    scale -= 0.5f;
                }
                if (controlTorqueAngular.torque > 0f)
                {
                    scale -= 0.25f;
                }

#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if (attribute3.regain < 0f)
                {
                    throw new System.Exception("attribute3.regain < 0f");
                }
#endif
                //value
                attribute3.value += attribute3.regain * scale * fixedDeltaTime;
                if (attribute3.value >= attribute3.max)
                {
                    attribute3.value = attribute3.max;
                }
            }