void OnEnable() { if (!GetComponent <BehaviourLayout>()._isEvaluated&& !once) { _player = FindObjectOfType <M08A050T_BehaviourPlayer>(); _ControlNavegacion = FindObjectOfType <ControlNavegacion>(); _player._active = true; _mobileControllers.SetActive(Application.isMobilePlatform); _revision.SetActive(false); } else if (!once) { _revision.SetActive(true); foreach (var quest in _question) { quest.transform.SetParent(_revision.transform); quest.GetComponent <M08A050T_ManagerSeleccionarToggle>()._validarBTN.gameObject.SetActive(false); quest.SetActive(true); } _question[0].GetComponent <RectTransform>().anchoredPosition = new Vector2(-390, 120); _question[1].GetComponent <RectTransform>().anchoredPosition = new Vector2(390, 120); _question[2].GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -170); once = true; } }
public void Start() { x = PlayerPrefs.GetInt("review"); if (!Application.isMobilePlatform) { GetName.SetActive(true); KeyPad.SetActive(false); } else { GetName.SetActive(false); KeyPad.SetActive(true); } _controlAudio = FindObjectOfType <ControlAudio>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlRevision = FindObjectOfType <ControlRevision>(); _behaviourScreenShot = FindObjectOfType <BehaviourScreenShot>(); date.text = DateTime.Now.ToString("MM/dd/yyyy"); _save = GetName.transform.GetChild(0).GetComponent <Button>(); _save.onClick.AddListener(SaveName); _review.onClick.AddListener(FunctionReview); _restart.onClick.AddListener(FunctionRestart); _print.onClick.AddListener(FunctionPrint); }
void LateUpdate() { _ManagerTrail = FindObjectOfType <M08A050T_ManagerTrail>(); _ManagerMountain = FindObjectOfType <M08A050T_ManagerMountain>(); _ManagerCascade = FindObjectOfType <M08A050T_ManagerCascade>(); _ControlNavegacion = FindObjectOfType <ControlNavegacion>(); }
void Start() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _back = _revision.transform.GetChild(0).GetComponent <Button>(); _next = _revision.transform.GetChild(1).GetComponent <Button>(); _endReview = _revision.transform.GetChild(2).GetComponent <Button>(); _state = false; firstAplico = GetIndexAplico(); }
void Awake() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); canvas = FindObjectOfType <Canvas>(); _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button); _validar.onClick.AddListener(delegate { ValidarDragDrop(); }); //StartCoroutine(StateBtnValidar()); }
private void Start() { evaluated = 0; reset = false; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); SetValidar(); StartCoroutine(StateBtnValidar()); }
private void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); generateWordSearch = transform.GetChild(0).GetChild(0).GetComponent <Generate_WordSearch>(); foreach (var palabras in generateWordSearch.palabrasVerticales.Concat(generateWordSearch.palabrasHorizontales)) { listaCorrecta.Add(palabras.ToUpper()); } }
private void Start() { _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); if (_validar) { _validar.onClick.AddListener(EvaluateDropDown); } _validar.interactable = false; }
private void Start() { _GeneralManager.currentExercise = gameObject; evaluated = 0; reset = false; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); SetValidar(); StateBtnValidar(); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _trash.gameObject.SetActive(_typeValidation == TypeValidation.boton); _trash.onClick.AddListener(DeleteLines); StateBtnDelete(); _validar.gameObject.SetActive(_typeValidation == TypeValidation.boton); _validar.onClick.AddListener(ValidarLines); StateBtnValidar(); }
void Start() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _image = GetComponent <Image>(); _spriteState = GetComponent <Button>().spriteState; SetSpriteState(); if (GetComponent <BehaviourSprite>()) { _behaviourSprite = GetComponent <BehaviourSprite>(); SetBehaviourSprite(); } GetComponent <Button>().spriteState = _spriteState; }
void OnEnable() { if (!GetComponent <BehaviourLayout>()._isEvaluated&& !once) { _player = FindObjectOfType <M08A050T_BehaviourPlayer>(); _ControlNavegacion = FindObjectOfType <ControlNavegacion>(); lifes = _hearts.Length - 1; _player._active = true; _mobileControllers.SetActive(Application.isMobilePlatform); _revision.SetActive(false); } else if (!once) { _revision.SetActive(true); for (int i = 0; i < _question.Length; i++) { _question[i].transform.GetChild(0).SetParent(_revision.transform.GetChild(i)); _question[i].transform.GetChild(0).SetParent(_revision.transform.GetChild(i)); _question[i].SetActive(true); } for (int i = 0; i < _revision.transform.childCount - 1; i++) { _revision.transform.GetChild(i).transform.GetChild(0).GetComponent <RectTransform>().anchoredPosition = new Vector2(-375, 0); _revision.transform.GetChild(i).transform.GetChild(0).GetComponent <RectTransform>().localScale = new Vector3(3, 3, 3); _revision.transform.GetChild(i).transform.GetChild(1).GetComponent <RectTransform>().anchorMin = new Vector2(.5f, .5f); _revision.transform.GetChild(i).transform.GetChild(1).GetComponent <RectTransform>().anchorMax = new Vector2(.5f, .5f); _revision.transform.GetChild(i).transform.GetChild(1).GetComponent <RectTransform>().anchoredPosition = new Vector2(590, 0); _revision.transform.GetChild(i).transform.GetChild(1).GetComponent <RectTransform>().localScale = new Vector3(2.5f, 2.5f, 2.5f); } once = true; } }
void Awake() { hand.SetActive(false); validar_1.SetActive(false); first = true; _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); canvas = FindObjectOfType <Canvas>(); _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button); _validar.onClick.AddListener(delegate { ValidarDragDrop(); }); StartCoroutine(StateBtnValidar()); foreach (var s in sliders) { s.gameObject.SetActive(false); } if (needRandom) { RandomDrag(); } }
void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); }
private void Start() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); SetActionButton(); }
private void Start() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); GetSizeTypeLayout(); }
private void Awake() { valor = _Slider.minValue; _controlNavegacion = FindObjectOfType <ControlNavegacion>(); }