public void AddCard(Card c) { GameObject temp = Instantiate(cardPrefab); temp.name = c.nameCard; temp.transform.SetParent(cardHolder.transform); var temp2 = temp.GetComponent <CardsExposer>().GetCard(); temp2.GetComponent <CardUI>().GetCardSprite(c.cardSprite); temp.transform.localScale = Vector3.one; if (!cont) { cont = player.GetComponent <ControlInGame>(); } cont.HighlightUI(cont.cardIndexSelected); }
private void Start() { cont = player.GetComponent <ControlInGame>(); //playerName.SetText(player.name); SetSlider(); }