public void swapPlayer(ControlID cID) //, int otherController) { // int temp = a; // a = b; // b = temp; // Debug.Log(debugPlayerNum); AudioDriver.S.play(SoundType.swap); Debug.Log(cID); // NOTE: controllerThatFired will be a number from (1 - 3) Debug.Assert(cID != ControlID.None && cID != ControlID.Runner); // get the player currently controlling the runner PlayerInfo playerControllingRunnerInfo = getPlayerInfoWithControlID(ControlID.Runner); PlayerInfo playerControllingCannonThatFiredInfo = getPlayerInfoWithControlID(cID); setPlayerInfoForControlID(cID, playerControllingRunnerInfo.playerID, playerControllingRunnerInfo.aiMode, playerControllingRunnerInfo.playerClr); // player who shot the cannon that hit the runner cannot be the player controlling the runner! Debug.Assert(playerControllingRunnerInfo.playerID != playerControllingCannonThatFiredInfo.playerID); // Get the player currently controlling the cannon that fired. setPlayerInfoForControlID(ControlID.Runner, playerControllingCannonThatFiredInfo.playerID, playerControllingCannonThatFiredInfo.aiMode, playerControllingCannonThatFiredInfo.playerClr); // if (debugPlayerNum == 4) // debugPlayerNum = cannonThatFired; // else // debugPlayerNum = 4; PowerUp.S.resetPowerUpStates(); // Remove all powerups. }
public PlayerInfo(PlayerID pID, ControlID cID, AIMode _aiMode, PlayerColor pClr) { playerID = pID; controlID = cID; aiMode = _aiMode; playerClr = pClr; }
public void setPlayerInfoForControlID(ControlID cID, PlayerID pID, AIMode aiMode, PlayerColor pClr) { // if(playerControllerMappings.Where (pcm => pcm.playerID == pID).ToList().Count == 0) // playerControllerMappings.Where (pcm => pcm.controlID == cID).First ().playerID = PlayerID.AI; // else PlayerInfo pInfo = playerInfoList.Where(pcm => pcm.controlID == cID).First(); pInfo.playerID = pID; pInfo.aiMode = aiMode; pInfo.playerClr = pClr; }
public PlayerColor getPlayerColorWithControlID(ControlID cID) { foreach (PlayerInfo pcm in playerInfoList) { if (pcm.controlID == cID) { return(pcm.playerClr); } } return(PlayerColor.None); }
public IControl GetControl(ControlID id) { switch (id) { case ControlID.Keyboard: return(k); case ControlID.Mouse: return(m); } return(null); }
// get the JoyNum controlling a given cannon (1 - 3) or runner (4) // public int getPlayerJoyNumForController(int controller) { // if(player1JoyNum == controller) // return 1; // else if(player2JoyNum == controller) // return 2; // else if(player3JoyNum == controller) // return 3; // else // return 4; // } public PlayerInfo getPlayerInfoWithControlID(ControlID cID) { foreach (PlayerInfo pcm in playerInfoList) { if (pcm.controlID == cID) { return(new PlayerInfo(pcm.playerID, pcm.controlID, pcm.aiMode, pcm.playerClr)); } } Debug.Log(cID); Debug.Assert(false); // Controller does not exist! !!WARNING!! return(new PlayerInfo(PlayerID.None, ControlID.None, AIMode.None, PlayerColor.None)); }
protected override async Task <Action <AsyncCodeActivityContext> > ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken) { // Inputs var controlid = ControlID.Get(context); /////////////////////////// // Add execution logic HERE SAPAuto objSAPAuto = new SAPAuto(); String strTextBoxValue = objSAPAuto.Get_TextBox_Value_ByID(controlid); /////////////////////////// // Outputs return((ctx) => { TextBoxValue.Set(ctx, strTextBoxValue); }); }
protected override async Task <Action <AsyncCodeActivityContext> > ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken) { // Inputs var controlid = ControlID.Get(context); /////////////////////////// // Add execution logic HERE SAPAuto objSAPAuto = new SAPAuto(); string strLabelText = objSAPAuto.GetLabelText(controlid); /////////////////////////// // Outputs return((ctx) => { LabelText.Set(ctx, strLabelText); }); }
protected override async Task <Action <AsyncCodeActivityContext> > ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken) { // Inputs var controlid = ControlID.Get(context); var text = Text.Get(context); /////////////////////////// // Add execution logic HERE SAPAuto objSAPAuto = new SAPAuto(); objSAPAuto.TextInputByID(controlid, text); /////////////////////////// // Outputs return((ctx) => { }); }
protected override async Task <Action <AsyncCodeActivityContext> > ExecuteAsync(AsyncCodeActivityContext context, CancellationToken cancellationToken) { // Inputs var controlid = ControlID.Get(context); var itemkey = ItemKey.Get(context); /////////////////////////// // Add execution logic HERE SAPAuto objSAPAuto = new SAPAuto(); objSAPAuto.TreeView_Select(controlid, itemkey); /////////////////////////// // Outputs return((ctx) => { }); }
}//end update public void debugSwap(ControlID desiredCID) { ControlID currentCID = getPlayerInfoWithPlayerID(PlayerID.Debug).controlID; float f = Random.value; if (f <= 1.0f / 3.0f) { if (getPlayerInfoWithPlayerID(PlayerID.Player2).controlID == ControlID.None) { setPlayerInfoForControlID(currentCID, PlayerID.Player2, AIMode.On, ((PlayerColor)2)); } else { setPlayerInfoForControlID(currentCID, PlayerID.Player2, AIMode.Off, ((PlayerColor)2)); } } else if (f > 1.0 / 3.0f && f <= 2.0f / 3.0f) { if (getPlayerInfoWithPlayerID(PlayerID.Player3).controlID == ControlID.None) { setPlayerInfoForControlID(currentCID, PlayerID.Player3, AIMode.On, ((PlayerColor)3)); } else { setPlayerInfoForControlID(currentCID, PlayerID.Player3, AIMode.Off, ((PlayerColor)3)); } } else if (f > 2.0 / 3.0f && f <= 3.0f / 3.0f) { if (getPlayerInfoWithPlayerID(PlayerID.Player4).controlID == ControlID.None) { setPlayerInfoForControlID(currentCID, PlayerID.Player4, AIMode.On, ((PlayerColor)4)); } else { setPlayerInfoForControlID(currentCID, PlayerID.Player4, AIMode.On, ((PlayerColor)4)); } } setPlayerInfoForControlID(desiredCID, PlayerID.Player1, AIMode.Off, ((PlayerColor)1)); PowerUp.S.resetPowerUpStates(); // Remove all powerups. }
public IControl GetControl(ControlID id) { switch (id) { case ControlID.Keyboard: return kb; case ControlID.Mouse: return m; default: return null; } }
public IControl GetControl(ControlID id) { return(null); }
private void randomizePlayers(int numOfPlayers) { List <ControlID> cIDList = new List <ControlID>() { ControlID.Cannon1, ControlID.Cannon2, ControlID.Cannon3, ControlID.Runner }; List <PlayerID> pIDList = new List <PlayerID>() { PlayerID.Player1, PlayerID.Player2, PlayerID.Player3, PlayerID.Player4 }; if (RoundTracker.R.num_rounds == 2) { cIDList = new List <ControlID>() { ControlID.Runner, ControlID.Cannon1, ControlID.Cannon2, ControlID.Cannon3 }; } else if (RoundTracker.R.num_rounds == 3) { cIDList = new List <ControlID>() { ControlID.Cannon3, ControlID.Runner, ControlID.Cannon1, ControlID.Cannon2 }; } else if (RoundTracker.R.num_rounds == 4) { cIDList = new List <ControlID>() { ControlID.Cannon2, ControlID.Cannon3, ControlID.Runner, ControlID.Cannon1 }; } /*int i; * for (i = 0; i < numOfPlayers; i++) * { * int idx = Random.Range(0, cIDList.Count); * ControlID cID = cIDList[idx]; * cIDList.RemoveAt(idx); * PlayerColor clr; * * if (pIDList[i] == PlayerID.Player1) * { * clr = PlayerColor.Red; * } * else if (pIDList[i] == PlayerID.Player2) * { * clr = PlayerColor.Blue; * } * else if (pIDList[i] == PlayerID.Player3) * { * clr = PlayerColor.Green; * } * else * { * clr = PlayerColor.Yellow; * } * * setPlayerInfoForControlID(cID, pIDList[i], AIMode.Off, clr); * } * * foreach (ControlID cID in cIDList) * { * PlayerColor clr; * * if (pIDList[i] == PlayerID.Player1) * { * clr = PlayerColor.Red; * } * else if (pIDList[i] == PlayerID.Player2) * { * clr = PlayerColor.Blue; * } * else if (pIDList[i] == PlayerID.Player3) * { * clr = PlayerColor.Green; * } * else * { * clr = PlayerColor.Yellow; * } * * setPlayerInfoForControlID(cID, pIDList[i++], AIMode.On, clr); * }*/ Debug.Log("PLAYERS = " + numOfPlayers); int idx; for (idx = 0; idx < numOfPlayers; idx++) { ControlID cID = cIDList[idx]; PlayerID pID = ((PlayerID)idx + 1); PlayerColor pClr = ((PlayerColor)idx + 1); setPlayerInfoForControlID(cID, pID, AIMode.Off, pClr); } for (; idx < 4; idx++) { ControlID cID = cIDList[idx]; PlayerID pID = ((PlayerID)idx + 1); PlayerColor pClr = ((PlayerColor)idx + 1); setPlayerInfoForControlID(cID, pID, AIMode.On, pClr); } }
public IControl GetControl(ControlID id) { return null; }