Пример #1
0
 void Start()
 {
     rgb    = GetComponent <Rigidbody2D>();
     anim   = GetComponent <Animator>();
     energy = 100;
     retroalimentacionSpawnPoint = GameObject.Find("spawnPoint").transform;
     ctrEscena = GameObject.Find("Escena").GetComponent <ControlEscena>();
     aSource   = GetComponent <AudioSource>();
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        rgb  = GetComponent <Rigidbody2D> ();
        anim = GetComponent <Animator> ();
        rgb.freezeRotation = true;
        aSource            = GetComponent <AudioSource> ();
        fin.enabled        = false;
        relicTxt.enabled   = false;
        aSource.volume     = audioVolume;

        retroalimentacionSpawnPoint = GameObject.Find("spawnPoint").transform;
        ctrEscena = GameObject.Find("Fondo").GetComponent <ControlEscena> ();
    }