Пример #1
0
 //单击返回键
 public void ClickBack()
 {
     //左手柄触摸板抬起
     if (NoloVRInput.singleton.OnNoloLeftButtonUp(NoloButtonID.Back))
     {
         LeftBackClick?.Invoke(NoloDeviceType.LeftController);
     }
     //右手柄触摸板抬起
     if (NoloVRInput.singleton.OnNoloRightButtonUp(NoloButtonID.Back))
     {
         LeftBackClick?.Invoke(NoloDeviceType.RightController);
     }
 }
Пример #2
0
 //双击触摸板
 public void DoubleClickTouchPad()
 {
     if (NoloVRInput.singleton.OnNoloLeftButtonUp(NoloButtonID.TouchPad))  //system = menu
     {
         //Debug.Log("双击触摸板");
         if (Time.time - touchPad_PreTime_L <= spacingTime)
         {
             LeftTouchPadDoubleClick?.Invoke(NoloDeviceType.LeftController);
             touchPad_PreTime_L = 0;
         }
         else
         {
             touchPad_PreTime_L = Time.time;
         }
     }
     if (NoloVRInput.singleton.OnNoloRightButtonUp(NoloButtonID.TouchPad))
     {
         if (Time.time - touchPad_PreTime_R <= spacingTime)
         {
             RightTouchPadDoubleClick?.Invoke(NoloDeviceType.RightController);
             touchPad_PreTime_R = 0;
         }
         else
         {
             touchPad_PreTime_R = Time.time;
         }
     }
 }
Пример #3
0
 //单击触摸板
 public void ClickTouchPad()
 {
     //左手柄触摸板抬起
     if (NoloVRInput.singleton.OnNoloLeftButtonUp(NoloButtonID.TouchPad))
     {
         LeftTouchPadClick?.Invoke(NoloDeviceType.LeftController);
     }
     //右手柄触摸板抬起
     if (NoloVRInput.singleton.OnNoloRightButtonUp(NoloButtonID.TouchPad))
     {
         RightTouchPadClick?.Invoke(NoloDeviceType.RightController);
     }
 }
Пример #4
0
 //单击系统键
 public void ClickSystem()
 {
     //左手柄触摸板抬起
     if (NoloVRInput.singleton.OnNoloLeftButtonUp(NoloButtonID.System))
     {
         LeftSystemClick?.Invoke(NoloDeviceType.LeftController);
     }
     //右手柄触摸板抬起
     if (NoloVRInput.singleton.OnNoloRightButtonUp(NoloButtonID.System))
     {
         RightSystemClick?.Invoke(NoloDeviceType.RightController);
     }
 }
Пример #5
0
 /// <summary>
 /// Updates status of gui control
 /// </summary>
 /// <param name="ihn">Ihn that triggered the update</param>
 public virtual void Update(Ihn ihn)
 {
     for (int i = 0; i < Children.Count; i++)
     {
         if (Children[i].Enabled)
         {
             Children[i].Update(ihn);
         }
     }
     if (Enabled)
     {
         var shouldInvokeMouseEvents = true;
         for (int i = 0; i < Children.Count; i++)
         {
             if (Children[i].Enabled)
             {
                 if (new Rectangle(MouseHelper.X, MouseHelper.Y, 1, 1).Intersects(new FloatRect(Children[i].Root.X, Children[i].Root.Y, Children[i].Size.X, Children[i].Size.Y).ToRect()))
                 {
                     shouldInvokeMouseEvents = false;
                     if (_mouseOver)
                     {
                         _mouseOver = false;
                         if (MouseExit != null)
                         {
                             MouseExit.Invoke(this);
                         }
                     }
                     break;
                 }
             }
         }
         if (shouldInvokeMouseEvents)
         {
             InvokeMouseEvents();
         }
     }
 }
Пример #6
0
 private void InvokeMouseEvents()
 {
     if (new Rectangle(MouseHelper.X, MouseHelper.Y, 1, 1).Intersects(new FloatRect(Root.X, Root.Y, Size.X, Size.Y).ToRect()))
     {
         if (MouseOver != null)
         {
             MouseOver.Invoke(this);
         }
         if (!_mouseOver)
         {
             if (MouseEnter != null)
             {
                 MouseEnter.Invoke(this);
             }
         }
         _mouseOver = true;
         if (MouseHelper.MouseLeftDown())
         {
             if (MouseDown != null)
             {
                 MouseDown.Invoke(this);
             }
         }
         if (MouseHelper.MouseLeftPressed())
         {
             if (MousePressed != null)
             {
                 MousePressed.Invoke(this);
             }
         }
         if (MouseHelper.MouseLeftReleased())
         {
             if (MouseReleased != null)
             {
                 MouseReleased.Invoke(this);
             }
         }
     }
     else if (_mouseOver)
     {
         _mouseOver = false;
         if (MouseExit != null)
         {
             MouseExit.Invoke(this);
         }
     }
 }