public static void Continue() { ContinueRequest continueRequest = new ContinueRequest(); continueRequest.arguments.threadId = threadId; Assert.True(VSCodeDebugger.Request(continueRequest).Success); }
public void Continue(string caller_trace) { ContinueRequest continueRequest = new ContinueRequest(); continueRequest.arguments.threadId = threadId; Assert.True(VSCodeDebugger.Request(continueRequest).Success, @"__FILE__:__LINE__" + "\n" + caller_trace); }
// Continues the process. // Returns true if successful, false otherwise. public override Task <ContinueResponse> Continue(ContinueRequest request, ServerCallContext contest) { var sbProcess = GrpcLookupUtils.GetProcess(request.Process, processStore); var result = sbProcess.Continue(); return(Task.FromResult(new ContinueResponse { Result = result })); }
public void Wait(CancellationToken cancellation) { waitOne = true; ContinueRequest?.Invoke(this, new EventArgs()); while (waitOne) { cancellation.ThrowIfCancellationRequested(); Thread.Sleep(100); } }
public override Task <ContinueReply> Continue(ContinueRequest request, ServerCallContext context) { Ink.Runtime.Story story = stories[request.Id]; var storyState = MarshalStoryState(story); return(Task.FromResult(new ContinueReply { Story = storyState })); }
public bool Continue() { var request = new ContinueRequest { Process = grpcSbProcess }; ContinueResponse response = null; if (connection.InvokeRpc(() => { response = client.Continue(request); })) { return(response.Result); } return(false); }
public async Task <ContinueResponse> ContinueTo(uint targetAddress) { await BeginRunStateTransition(); var fbb = BeginRequest(); int requestDataOffset = ContinueRequest.CreateContinueRequest(fbb, ContinueAction.ContinueTo, targetAddress); var response = await CommitRequest(fbb, RequestData.ContinueRequest, requestDataOffset); System.Diagnostics.Debug.Assert(response.ResponseDataType == ResponseData.ContinueResponse); var continueResponse = new ContinueResponse(); response.GetResponseData(continueResponse); await CompleteRunStateTransition(RunState.Running); return(continueResponse); }