Пример #1
0
        public static void HandleGuildFightJoinRequestMessage(WorldClient client, GuildFightJoinRequestMessage message)
        {
            if (client.Character.Guild == null)
            {
                return;
            }

            var taxCollector = client.Character.Guild.TaxCollectors.FirstOrDefault(x => x.GlobalId == message.taxCollectorId);

            if (taxCollector == null || !taxCollector.IsFighting)
            {
                return;
            }

            var fight = taxCollector.Fighter.Fight as FightPvT;

            if (fight == null)
            {
                return;
            }

            var result = fight.AddDefender(client.Character);

            if (result != FighterRefusedReasonEnum.FIGHTER_ACCEPTED)
            {
                ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, result);
            }
        }
		public static void HandleGameRolePlayTaxCollectorFightRequestMessage(WorldClient client, GameRolePlayTaxCollectorFightRequestMessage message)
		{
			TaxCollectorNpc actor = client.Character.Map.GetActor<TaxCollectorNpc>(message.taxCollectorId);
			FighterRefusedReasonEnum fighterRefusedReasonEnum = client.Character.CanAttack(actor);
			if (fighterRefusedReasonEnum != FighterRefusedReasonEnum.FIGHTER_ACCEPTED)
			{
				ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, fighterRefusedReasonEnum);
			}
			FightPvT fightPvT = Singleton<FightManager>.Instance.CreatePvTFight(client.Character.Map);
			fightPvT.RedTeam.AddFighter(client.Character.CreateFighter(fightPvT.RedTeam));
			fightPvT.BlueTeam.AddFighter(actor.CreateFighter(fightPvT.BlueTeam));
			fightPvT.StartPlacement();
		}
Пример #3
0
        public void FightWith(Character character)
        {
            if (character.Map != Map)
            {
                return;
            }

            // only this character and his group can join the fight
            if (AuthorizedAgressor != null && AuthorizedAgressor != character && AuthorizedAgressor.Client.Connected)
            {
                ContextHandler.SendChallengeFightJoinRefusedMessage(character.Client, character, FighterRefusedReasonEnum.TEAM_LIMITED_BY_MAINCHARACTER);
                return;
            }

            var reason = character.CanAttack(this);

            if (reason != FighterRefusedReasonEnum.FIGHTER_ACCEPTED)
            {
                ContextHandler.SendChallengeFightJoinRefusedMessage(character.Client, character, reason);
                return;
            }

            Map.Leave(this);

            if (Map.GetBlueFightPlacement().Length < CountInitialFighters())
            {
                character.SendServerMessage("Cannot start fight : Not enough fight placements");
                return;
            }

            var fight = FightManager.Instance.CreatePvMFight(Map);

            var monsterFighters = CreateFighters(fight.DefendersTeam).ToArray();

            fight.ChallengersTeam.AddFighter(character.CreateFighter(fight.ChallengersTeam));

            foreach (var monster in monsterFighters)
            {
                fight.DefendersTeam.AddFighter(monster);
            }

            Fight = fight;

            fight.StartPlacement();

            OnEnterFight(character);
            Fight.FightEnded += OnFightEnded;
        }
Пример #4
0
        public static void HandleGameRolePlayTaxCollectorFightRequestMessage(WorldClient client, GameRolePlayTaxCollectorFightRequestMessage message)
        {
            var taxCollector = client.Character.Map.GetActor <TaxCollectorNpc>(message.taxCollectorId);

            var result = client.Character.CanAttack(taxCollector);

            if (result != FighterRefusedReasonEnum.FIGHTER_ACCEPTED)
            {
                ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, result);
                return;
            }

            var fight = FightManager.Instance.CreatePvTFight(client.Character.Map);

            fight.ChallengersTeam.AddFighter(client.Character.CreateFighter(fight.ChallengersTeam));
            fight.DefendersTeam.AddFighter(taxCollector.CreateFighter(fight.DefendersTeam));

            fight.StartPlacement();
        }
		public static void HandleGuildFightJoinRequestMessage(WorldClient client, GuildFightJoinRequestMessage message)
		{
			if (client.Character.Guild != null)
			{
				TaxCollectorNpc taxCollectorNpc = client.Character.Guild.TaxCollectors.FirstOrDefault((TaxCollectorNpc x) => x.GlobalId == message.taxCollectorId);
				if (taxCollectorNpc != null && taxCollectorNpc.IsFighting)
				{
					FightPvT fightPvT = taxCollectorNpc.Fighter.Fight as FightPvT;
					if (fightPvT != null)
					{
						FighterRefusedReasonEnum fighterRefusedReasonEnum = fightPvT.AddDefender(client.Character);
						if (fighterRefusedReasonEnum != FighterRefusedReasonEnum.FIGHTER_ACCEPTED)
						{
							ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, fighterRefusedReasonEnum);
						}
					}
				}
			}
		}