Пример #1
0
 public Task <IActionResult> Scoreboard(int cid,
                                        [FromQuery(Name = "affiliations[]")] int[] affiliations,
                                        [FromQuery(Name = "categories[]")] int[] categories,
                                        [FromQuery(Name = "clear")] string clear = "") =>
 ScoreboardView(
     isPublic: Contest.GetState() < ContestState.Finalized,
     isJury: false, clear == "clear", affiliations, categories);
Пример #2
0
        public async Task <IActionResult> ChangeTime(
            [FromRoute] int cid,
            [FromForm] DateTimeOffset?start_time)
        {
            var now     = DateTimeOffset.Now;
            var newTime = start_time ?? (now + TimeSpan.FromSeconds(30));
            var oldtime = Contest.StartTime.Value;

            if (Contest.GetState(now) >= Xylab.Contesting.Entities.ContestState.Started)
            {
                return(StatusCode(403)); // contest is started
            }
            if (newTime < now + TimeSpan.FromSeconds(29.5))
            {
                return(StatusCode(403)); // new start time is in the past or within 30s
            }
            if (now + TimeSpan.FromSeconds(30) > oldtime)
            {
                return(StatusCode(403)); // left time
            }
            await Context.UpdateContestAsync(
                _ => new()
            {
                StartTime = newTime,
            });

            await HttpContext.AuditAsync("changed time", $"{Contest.Id}", "via ccs-api");

            return(Ok());
        }
Пример #3
0
        public async Task <IActionResult> SystemTest()
        {
            if (!CcsDefaults.SupportsRating ||
                Contest.RankingStrategy != CcsDefaults.RuleCodeforces ||
                Contest.Kind != CcsDefaults.KindDom)
            {
                return(NotFound());
            }

            if (Contest.GetState() < ContestState.Ended)
            {
                return(Message("Launch system test", "Precheck failed. Contest should be over.", BootstrapColor.danger));
            }

            if (Contest.Settings.SystemTestRejudgingId is int rejudgingid)
            {
                return(RedirectToAction(nameof(Detail), new { rejudgingid }));
            }

            var prevs = await Context.ListAsync();

            var non_close = prevs.Where(r => !r.Applied.HasValue).Select(r => $"r{r.Id}").ToList();

            if (non_close.Count > 0)
            {
                return(Message("Launch system test", $"Precheck failed. Rejudgings {string.Join(',', non_close)} are not closed.", BootstrapColor.danger));
            }

            return(AskPost(
                       title: "Launch system test",
                       message: "Are you sure to run system test? This will cause heavy system load.",
                       type: BootstrapColor.warning));
        }
Пример #4
0
        public async Task <IActionResult> Scoreboard(int cid)
        {
            ViewBag.Members = await Facade.Teams.ListMembersAsync(cid);

            return(await ScoreboardView(
                       isPublic : Contest.GetState() < ContestState.Finalized,
                       isJury : false, true, null, null));
        }
Пример #5
0
        async Task <CheckResult <Rejudging> > IRejudgingContext.SystemTestAsync(int uid)
        {
            if (Contest.GetState() < Entities.ContestState.Ended)
            {
                return(CheckResult <Rejudging> .Fail("Contest should be ended first."));
            }

            if (Contest.Settings.SystemTestRejudgingId != null)
            {
                var rej = await Polygon.Rejudgings.FindAsync(Contest.Id, Contest.Settings.SystemTestRejudgingId.Value);

                return(rej != null
                    ? CheckResult <Rejudging> .Succeed(rej)
                    : CheckResult <Rejudging> .Fail($"Rejudging {Contest.Settings.SystemTestRejudgingId.Value} not found."));
            }

            if (await Polygon.Rejudgings.CountUndoneAsync(Contest.Id) != 0)
            {
                return(CheckResult <Rejudging> .Fail("There's pending rejudgings."));
            }

            var rejudging = new Rejudging
            {
                ContestId  = Contest.Id,
                Reason     = "System Test",
                StartTime  = DateTimeOffset.Now,
                EndTime    = DateTimeOffset.Now,
                IssuedBy   = uid,
                OperatedBy = uid,
                Applied    = true,
            };

            rejudging = await Polygon.Rejudgings.CreateAsync(rejudging);

            var settings = Contest.Settings.Clone();

            settings.SystemTestRejudgingId = rejudging.Id;
            var settingsJson = settings.ToJson();

            await UpdateContestAsync(c => new Entities.Contest {
                SettingsJson = settingsJson
            });

            var startTime = Contest.StartTime !.Value;
            var endTime   = (Contest.StartTime + Contest.EndTime) !.Value;
            int count     = await Polygon.Rejudgings.BatchRejudgeAsync(
                (s, j) => j.Status == Verdict.Accepted && s.Time >= startTime && s.Time <= endTime,
                rejudging, immediateApply : true, stageAsRunning : true);

            if (count == 0)
            {
                await Polygon.Rejudgings.DeleteAsync(rejudging);

                return(CheckResult <Rejudging> .Fail("There's no accepted submissions in this contest."));
            }

            await Mediator.Publish(new Events.ScoreboardRefreshEvent(this));

            await Db.Judgings
            .Where(j => j.RejudgingId == rejudging.Id)
            .BatchUpdateAsync(j => new Judging {
                Status = Verdict.Pending
            });

            return(CheckResult <Rejudging> .Succeed(rejudging));
        }