protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); debugfont = Content.Load <SpriteFont>("debugfont"); ContentImages.Load(this); ContentFont.Load(this); AssignGameWindow(Window); AssignGraphicsDevice(GraphicsDevice); Debugger.StartDebugger(debugfont); LoadEntities.LoadPlayer(); }
public void Update(ContentImages contentImages) { _contentImagesDal.Update(contentImages); }
public void Add(ContentImages contentImages) { _contentImagesDal.Add(contentImages); }