/// <summary> /// Hides the content. /// </summary> public virtual void HideContent() { if (!IsContentVisible) { return; } IsContentVisible = false; ContentHidden.RaiseEvent(); }
/// <summary> /// Hides the content. /// </summary> public override void HideContent() { if (!IsContentVisible) { return; } var renderer = gameObject.GetComponent <Renderer>(); if (renderer != null) { renderer.material.mainTexture = null; } IsContentVisible = false; ContentHidden.RaiseEvent(); }