public static ClientList LoadClients(string file) { ClientList cl = ContentHandler.Load <ClientList>(file); cl.CreateDict(); return(cl); }
static void Main() { Window = new RenderWindow(new VideoMode(WindowWidth, WindowHeight), WindowName); Window.SetVerticalSyncEnabled(VerticalSyncEnabled); Window.SetFramerateLimit(60); Window.KeyPressed += Window_KeyPressed; ContentHandler.Load(); eventHandler = new EventHandler(Window); gameHandler = new GameHandler(GameBoardSize); while (Window.IsOpen) { Window.DispatchEvents(); gameHandler.Update(); Window.Clear(ClearColor); gameHandler.Draw(); Window.Display(); } }