public void SetCurrentContentGroup(ContentGroup group) { if (group != null) { charaWork.currentContentGroup = group.GetTypeId(); } else { charaWork.currentContentGroup = 0; } currentContentGroup = group; ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/currentContentGroup", this); propPacketUtil.AddProperty("charaWork.currentContentGroup"); zone.BroadcastPacketsAroundActor(this, propPacketUtil.Done()); }