Пример #1
0
        public static void Initialize(GraphicsDevice gDevice, ContentManager content)
        {
#if DEBUG
            string contentPath = Path.Combine(Calculate.GetParentPath(Environment.CurrentDirectory, 5), GameIdentity.ProjectName, "Content");
            ContentFenja.LoadRaw(typeof(Tex), contentPath, "Textures", gDevice);
#else
            ContentFenja.LoadProcessed(typeof(Tex), "Textures", content);
#endif
        }
Пример #2
0
        public static void LoadContent(GraphicsDevice gDevice, ContentManager content, string contentPath)
        {
#if DEBUG
            ContentFenja.LoadRaw(typeof(Textures), contentPath, "Textures", gDevice);
#else
            ContentFenja.LoadProcessed(typeof(Textures), "Textures", content);
#endif

            GeneratedTextures.LoadContent();
        }
Пример #3
0
        public static void LoadContent(ContentManager content, string contentPath, string[] files)
        {
#if DEBUG
            ContentFenja.LoadRaw(typeof(Sounds), contentPath, "Sounds", null);
#else
            ContentFenja.LoadProcessed(typeof(Sounds), "Sounds", content, files);
#endif

            textPlop.Volume     /= 4f;
            engineLoop.Volume   *= 0.5f;
            carDriveAway.Volume *= 0.5f;
            kickCar.Volume      *= 2f;
            kickAir.Volume      *= 0.5f;
            loose.Volume        *= 2f;
        }