Пример #1
0
    internal static int Main(string[] args)
    {
        int argCount = args.Length;

        string          inputFileName   = string.Empty;
        string          outputDirectory = string.Empty;
        string          importerName    = null;
        string          processorName   = string.Empty;
        string          contentType     = string.Empty;
        GraphicsProfile graphicsProfile = GraphicsProfile.HiDef;

        print(" Troya Engine - DirectX Binary Content Builder v" + AssemblyInfo.Version);
        string[] plugins = getAvailableXNBPlugins( );

        if (argCount > 1)
        {
            for (int i = 0; i < argCount; i++)
            {
                string arg = args[i];
                string val = string.Empty;

                if (i + 1 < argCount)
                {
                    val = args[i + 1];
                }

                switch (arg)
                {
                // Source file:
                case "/source":
                    inputFileName = val;
                    break;

                // Content type:
                case "/type":
                    contentType = val.ToUpper( );
                    break;

                // Profile:
                case "/profile":
                    switch (val.ToUpper( ))
                    {
                    case "HIDEF":
                        graphicsProfile = GraphicsProfile.HiDef;
                        break;

                    case "REACH":
                        graphicsProfile = GraphicsProfile.Reach;
                        break;
                    }
                    break;

                // Output directory:
                case "/outdir":
                    string dirPath = Path.GetFullPath(val);

                    if (!Directory.Exists(dirPath))
                    {
                        Directory.CreateDirectory(dirPath);
                    }

                    outputDirectory = dirPath;
                    break;
                }
            }

            if (!string.IsNullOrEmpty(inputFileName) && !string.IsNullOrEmpty(contentType))
            {
                string contentSourceFile = string.Empty;

                switch (contentType)
                {
                case "MODEL":
                    if (inputFileName.EndsWith(".fbx") || inputFileName.EndsWith(".x"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "ModelProcessor";
                    }
                    else if (inputFileName.EndsWith(".obj"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        importerName      = "ObjModelImporter";
                        processorName     = "ModelProcessor";
                    }
                    else
                    {
                        print("Error: File format does not supported! Supported formats are: *.fbx *.x *.obj", true);
                        return(MSG_ERROR);
                    }
                    break;

                case "STUDIOMODEL":
                    if (inputFileName.EndsWith(".fbx") || inputFileName.EndsWith(".x"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "StudioModelProcessor";
                    }
                    else if (inputFileName.EndsWith(".obj"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        importerName      = "ObjModelImporter";
                        processorName     = "StudioModelProcessor";
                    }
                    else
                    {
                        print("Error: File format does not supported! Supported formats are: *.fbx *.x *.obj", true);
                        return(MSG_ERROR);
                    }
                    break;

                case "GAMEMODEL":
                    if (inputFileName.EndsWith(".fbx") || inputFileName.EndsWith(".x"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "GameModelProcessor";
                    }
                    else if (inputFileName.EndsWith(".obj"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        importerName      = "ObjModelImporter";
                        processorName     = "GameModelProcessor";
                    }
                    else
                    {
                        print("Error: File format does not supported! Supported formats are: *.fbx *.x *.obj", true);
                        return(MSG_ERROR);
                    }
                    break;

                case "TEXTURE":
                    if (inputFileName.EndsWith(".bmp") ||
                        inputFileName.EndsWith(".dds") ||
                        inputFileName.EndsWith(".dib") ||
                        inputFileName.EndsWith(".hdr") ||
                        inputFileName.EndsWith(".jpg") ||
                        inputFileName.EndsWith(".pfm") ||
                        inputFileName.EndsWith(".png") ||
                        inputFileName.EndsWith(".ppm") ||
                        inputFileName.EndsWith(".tga"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "TextureProcessor";
                    }
                    else
                    {
                        print("Error: File format does not supported! Supported formats are: *.bmp *.dds *.dib *.hdr *.jpg *.pfm *.png *.ppm *.tga", true);
                        return(MSG_ERROR);
                    }
                    break;

                case "FONT":
                    if (inputFileName.EndsWith(".bmp"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "FontTextureProcessor";
                    }
                    else if (inputFileName.EndsWith(".spritefont"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "FontDescriptionProcessor";
                    }
                    else
                    {
                        print("Error: File format does not supported! Supported formats are: *.bmp *.spritefont", true);
                        return(MSG_ERROR);
                    }
                    break;

                case "SOUND":
                    if (inputFileName.EndsWith(".wav"))
                    {
                        contentSourceFile = Path.GetFullPath(inputFileName);
                        processorName     = "SoundEffectProcessor";
                    }
                    else
                    {
                        print("Error: File format does not supported! Supported formats are: *.wav", true);
                        return(MSG_ERROR);
                    }
                    break;
                }

                if (!File.Exists(contentSourceFile))
                {
                    print("Error: File does not exists! " + contentSourceFile, true);
                    return(MSG_ERROR);
                }

                string outputFile = (Path.GetFileNameWithoutExtension(contentSourceFile) + ".xnb");

                if (string.IsNullOrEmpty(outputDirectory))
                {
                    string filePath = Path.GetFullPath(contentSourceFile);
                    string fileName = Path.GetFileName(contentSourceFile);
                    string path     = filePath.Replace(fileName, string.Empty);

                    outputDirectory = Path.GetFullPath(path);
                }

                print(" Source File: " + contentSourceFile);
                print(" Output File: " + outputFile);
                print(" Destination: " + outputDirectory);
                print("  Content Type: " + contentType);
                print("  Profile: " + graphicsProfile);
                if (importerName != null)
                {
                    print("  Importer: " + importerName);
                }
                print("  Processor: " + processorName);

                try {
                    ContentBuilder builder = new ContentBuilder( );
                    builder.GraphicsProfile = graphicsProfile;

                    for (int i = 0; i < plugins.Length; i++)
                    {
                        builder.RegisterAssembly(plugins[i], true);
                    }

                    builder.Create( );
                    builder.AddItem(contentSourceFile, Path.GetFileNameWithoutExtension(contentSourceFile), importerName, processorName);
                    bool result = builder.Build(outputDirectory);

                    if (result)
                    {
                        if (processorName == "GameModelProcessor")
                        {
                            // Erase autogenerated "log" file [game_0.xnb]:
                            File.Delete(Path.Combine(outputDirectory, "game_0.xnb"));
                        }

                        print("Content built!\r\n");
                        return(MSG_SUCCESS);
                    }

                    print("Error:", true);
                    print(builder.ErrorLogger.Errors.ToArray( ), true, true);
                    return(MSG_ERROR);
                } catch (Exception ex) {
                    print(ex.Message);
                    return(MSG_ERROR);
                }
            }
            else
            {
                print("Error: Missing arguments. Check README.txt\r\n", true);
                return(MSG_ERROR);
            }
        }

        return(MSG_NOP);
    }