/// <summary> /// 添加接口到容器中 /// </summary> /// <typeparam name="IT">接口</typeparam> /// <typeparam name="T">实现</typeparam> public void AddProvideServices <IT, T>() where IT : class where T : IT, BaseProvideServicesT { var typeIT = typeof(IT); var typeT = typeof(T); if (ContainerObjList.TryGetValue(typeIT.FullName, out var value)) { throw new Exception($"对象中已经有{typeIT.FullName}存在"); } ContainerObjList.Add(typeIT.FullName, new Tuple <Type, Type, bool>(typeIT, typeT, true)); unityContainer.RegisterType <IT, T>(); }
/// <summary> /// 添加接口到容器中 /// </summary> /// <typeparam name="IT">接口</typeparam> /// <typeparam name="T">实现</typeparam> public void AddServer <IT, T>() where IT : class where T : IT { var typeIT = typeof(IT); var typeT = typeof(T); if (ContainerObjList.TryGetValue(typeIT.FullName, out _)) { throw new Exception($"对象中已经有{typeIT.FullName}存在"); } ContainerObjList.Add(typeIT.FullName, new Tuple <Type, Type, bool>(typeIT, typeT, false)); Container.RegisterType <IT, T>(); }