public bool IsRestricted(ContainerAction action) { switch (restrictorState) { case RestrictorState.Normal: return(false); case RestrictorState.AddOnly: if (action == ContainerAction.add) { return(false); } return(true); case RestrictorState.RemoveOnly: if (action == ContainerAction.remove) { return(false); } return(true); case RestrictorState.NoAction: return(true); } return(true); }
public bool IsRestricted(ContainerAction containerAction, InstancedItemInformation itemData) { if (containerAction == ContainerAction.remove) { Debug.LogWarning("Item Resticted for being removed from container because it has an Add-Only Restriction"); return true; } else return false; }
public bool IsRestricted(ContainerAction containerAction, InstancedItemInformation itemData) { if (containerAction == ContainerAction.remove) { Debug.LogWarning("Item Resticted for being removed from container because it has an Add-Only Restriction"); return(true); } else { return(false); } }
public bool IsRestricted(ContainerAction containerAction, ItemData itemData) { if (containerAction == ContainerAction.add) { Debug.LogWarning("Item Resticted for being added to container because it has a Remove Only Restriction"); return(true); } else { return(false); } }
public bool IsRestricted(ContainerAction containerAction, ItemData itemData) { if (containerAction == ContainerAction.add) { if (restrictedContainer.containerItems.Count >= ContainerItemLimit) { Debug.LogWarning("Item Resticted for being added to container because it has a Item Limit Restriction"); return(true); } } return(false); }
public bool IsRestricted(ContainerAction containerAction, InstancedItemInformation itemData) { if (containerAction == ContainerAction.add) { if (RestrictedContainer.containerItems.Count >= ContainerItemLimit) { Debug.LogWarning("Item Resticted for being added to container because it has a Item Limit Restriction"); return true; } } return false; }
public static void Main(string[] args) { // Resolving the Dependencies IUnityContainer container = new UnityContainer(); ContainerAction.RegisterElements(container); //Checking for the Charge of the Battery IBattery battery = container.Resolve <IBattery>(); Console.WriteLine(battery.ChargeRemaining()); //Checking for the Tuner Manufacturer ITuner tuner = container.Resolve <ITuner>(); Console.WriteLine(tuner.Manufacturer()); Console.ReadKey(); }
public bool IsRestricted(ContainerAction action, InstancedItemInformation itemData) { if (IsExcluded) { if (ItemIDList.Exists(x => x == itemData.Information.Id)) { Debug.LogWarning("Item Resticted for being added to container because it has a Item ID Restriction"); return true; } return false; } else { if (ItemIDList.Exists(x => x == itemData.Information.Id)) return false; Debug.LogWarning("Item Resticted for being added to container because it has a Item ID Restriction"); return true; } }
public bool IsRestricted(ContainerAction action, InstancedItemInformation itemData) { if (IsExcluded) { if (ClassIDList.Exists(x => x == itemData.Information.ClassId)) { Debug.LogWarning("Item Resticted for being added to container because it has a Class ID Restriction"); return(true); } return(false); } else { if (ClassIDList.Exists(x => x == itemData.Information.ClassId)) { return(false); } Debug.LogWarning("Item Resticted for being added to container because it has a Class ID Restriction"); return(true); } }
public bool IsRestricted(ContainerAction action) { switch (ContainerRestrictorState) { case RestrictorState.Normal: return false; case RestrictorState.AddOnly: if (action == ContainerAction.add) { return false; } return true; case RestrictorState.RemoveOnly: if (action == ContainerAction.remove) { return false; } return true; case RestrictorState.NoAction: return true; } return true; }
public bool IsRestricted(ContainerAction action, ItemData itemData) { if (IsExcluded) { if (CollectionsIDList.Exists(x => x == itemData.CollectionID)) { Debug.LogWarning("Item Resticted for being added to container because it has a Collection ID Restriction"); return(true); } return(false); } else { if (CollectionsIDList.Exists(x => x == itemData.CollectionID)) { return(false); } Debug.LogWarning("Item Resticted for being added to container because it has a Collection ID Restriction"); return(true); } }
override public void ShowGUI(List <ActionParameter> parameters) { if (AdvGame.GetReferences().inventoryManager) { inventoryManager = AdvGame.GetReferences().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List <string> labelList = new List <string>(); int i = 0; if (invParameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add(_item.label); // If a item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } useActive = EditorGUILayout.Toggle("Affect active container?", useActive); if (!useActive) { parameterID = Action.ChooseParameterGUI("Container:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; container = null; } else { container = (Container)EditorGUILayout.ObjectField("Container:", container, typeof(Container), true); constantID = FieldToID <Container> (container, constantID); container = IDToField <Container> (container, constantID, false); } } containerAction = (ContainerAction)EditorGUILayout.EnumPopup("Method:", containerAction); if (containerAction == ContainerAction.RemoveAll) { transferToPlayer = EditorGUILayout.Toggle("Transfer to Player?", transferToPlayer); } else { // invParameterID = Action.ChooseParameterGUI("Inventory item:", parameters, invParameterID, ParameterType.InventoryItem); if (invParameterID >= 0) { invNumber = Mathf.Min(invNumber, inventoryManager.items.Count - 1); invID = -1; } else { invNumber = EditorGUILayout.Popup("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // if (containerAction == ContainerAction.Remove) { transferToPlayer = EditorGUILayout.Toggle("Transfer to Player?", transferToPlayer); } if (inventoryManager.items[invNumber].canCarryMultiple) { setAmount = EditorGUILayout.Toggle("Set amount?", setAmount); if (setAmount) { if (containerAction == ContainerAction.Add) { amount = EditorGUILayout.IntField("Increase count by:", amount); } else if (containerAction == ContainerAction.Remove) { amount = EditorGUILayout.IntField("Reduce count by:", amount); } } } } AfterRunningOption(); } else { EditorGUILayout.LabelField("No inventory items exist!"); invID = -1; invNumber = -1; } } }
public override void ShowGUI(List<ActionParameter> parameters) { if (AdvGame.GetReferences ().inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (invParameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If a item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } useActive = EditorGUILayout.Toggle ("Affect active container?", useActive); if (!useActive) { parameterID = Action.ChooseParameterGUI ("Container:", parameters, parameterID, ParameterType.GameObject); if (parameterID >= 0) { constantID = 0; container = null; } else { container = (Container) EditorGUILayout.ObjectField ("Container:", container, typeof (Container), true); constantID = FieldToID <Container> (container, constantID); container = IDToField <Container> (container, constantID, false); } } containerAction = (ContainerAction) EditorGUILayout.EnumPopup ("Method:", containerAction); if (containerAction == ContainerAction.RemoveAll) { transferToPlayer = EditorGUILayout.Toggle ("Transfer to Player?", transferToPlayer); } else { // invParameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, invParameterID, ParameterType.InventoryItem); if (invParameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } // if (containerAction == ContainerAction.Remove) { transferToPlayer = EditorGUILayout.Toggle ("Transfer to Player?", transferToPlayer); } if (inventoryManager.items[invNumber].canCarryMultiple) { setAmount = EditorGUILayout.Toggle ("Set amount?", setAmount); if (setAmount) { if (containerAction == ContainerAction.Add) { amount = EditorGUILayout.IntField ("Increase count by:", amount); } else if (containerAction == ContainerAction.Remove) { amount = EditorGUILayout.IntField ("Reduce count by:", amount); } } } } AfterRunningOption (); } else { EditorGUILayout.LabelField ("No inventory items exist!"); invID = -1; invNumber = -1; } } }
public bool IsRestricted(ContainerAction containerAction, InstancedItemInformation itemData) { Debug.LogWarning("Item Resticted for being added to or removed from container because it has a No Action Restriction"); return true; }
public bool IsRestricted(ContainerAction containerAction, InstancedItemInformation itemData) { Debug.LogWarning("Item Resticted for being added to or removed from container because it has a No Action Restriction"); return(true); }
static void Main(string[] args) { var configurationRoot = new ConfigurationBuilder().SetBasePath(AppContext.BaseDirectory).AddJsonFile("config.json").Build(); Config = new KillerConfig { ImageName = configurationRoot.GetSection("ImageName").Value, ContainerName = configurationRoot.GetSection("ContainerName").Value, ExpectedNetwork = configurationRoot.GetSection("ExpectedNetwork").Value }; CurrentMode = ContainerAction.Kill; Containers = GetContainers(); try { NetworkMemory = new NetworkMemory(Containers, Config.ExpectedNetwork); } catch (Exception ex) { Console.WriteLine(ex.Message); return; } ReDraw(); char input = ' '; do { var key = Console.ReadKey(); input = key.KeyChar; Console.WriteLine(""); Containers = GetContainers(); if (int.TryParse(input.ToString(), out var id)) { id--; ExecuteCommand(id); } else { switch (key.Key) { case ConsoleKey.R: { ReDraw(); break; } case ConsoleKey.S: { CurrentMode = ContainerAction.Stop; ReDraw(); break; } case ConsoleKey.K: { CurrentMode = ContainerAction.Kill; ReDraw(); break; } case ConsoleKey.N: { CurrentMode = ContainerAction.NetworkDown; ReDraw(); break; } case ConsoleKey.UpArrow: { if (CurrentIndex > 1) { CurrentIndex--; } ReDraw(); break; } case ConsoleKey.DownArrow: { if (CurrentIndex < Containers.Count) { CurrentIndex++; } ReDraw(); break; } case ConsoleKey.Spacebar: { ExecuteCommand(CurrentIndex - 1); ReDraw(); break; } default: { Write($"Unknown command: {input}"); break; } } } } while(input != 'q'); }