OpenContainer() публичный Метод

public OpenContainer ( ) : void
Результат void
Пример #1
0
    public override bool Use(GameObject caller)
    {
        //Check if we are within a container
        var       chests    = GameObject.FindGameObjectsWithTag("Chest");
        Container container = null;

        foreach (var chest in chests)
        {
            var cont = chest.GetComponent <Container>();
            if (cont != null && cont.playerNearby)
            {
                container = cont;
            }
        }
        if (container != null)
        {
            if (container.KeyType == KeyType)
            {
                container.OpenContainer();
                return(true);
            }
        }
        // We were unable to use the key
        return(false);
    }
 public override void FinishExecution()
 {
     if (m_container != null && m_parent != null)
     {
         m_container.OpenContainer();
         if (!DeactiveContainerIfEmpty() && m_activateCount > 0 && m_container.IsEmptyCheckWithoutMonster())
         {
             m_activateCount--;
             m_parent.DecreaseActivate(m_commandIndex);
         }
     }
     base.FinishExecution();
 }
Пример #3
0
    public void UnPack()
    {
        if (!packed)
        {
            return;
        }
        packed = false;
        Enable();
        //Affiche un feedback pour signaler que le bloc est inactif
        if (container.closed == true)
        {
            container.OpenContainer();
        }

        ToggleVisuals(true);
    }