public void Unexecute() { ConstraintSolver solver = ConstraintSolver.Instance(); this.target.Move(this.delta); solver.SetMemento(this.state); // restore solver state solver.Solve(); }
private void SolveIsland(int i) { var island = IslandManager.IslandsInternal[i]; if (!island.IsSleeping()) { // Constraint handling. ConstraintSolver.Solve(island, _fixedTimeStep); } }
public void Execute() { ConstraintSolver solver = ConstraintSolver.Instance(); this.state = solver.CreateMemento(); // create a memento this.target.Move(this.delta); solver.Solve(); }