void Awake() { Instance = this; Stars = new Dictionary <Guid, GameData.Star>(); Links = new List <GameData.Link>(); LastStar = null; }
void Awake() { Instance = this; Stars = new Dictionary <Guid, GameData.Star>(); Links = new List <GameData.Link>(); LastStarId = null; ConstellationNameSetup(); }
private void Awake() { if (_instance == null) { _instance = this; } else if (_instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { init(); GameObject cS = Instantiate(constellationSpawner); ConstellationManager cM = cS.GetComponent <ConstellationManager>(); NodeInfo mov; mov.type = NodeType.custom; mov.name = "Instructions"; mov.details = "Mix and the genres to apply filters! Once you have selected the genres you wish to have simply place the new node in the world. From there take other nodes and spawn further nodes!"; mov.genreType = GenreType.None; cM.init(mov); foreach (KeyValuePair <GenreType, NodeInfo> t in genreTypeNodes) { if (t.Key == GenreType.None) { continue; } cM.addNode(t.Value); } }
/* Spawns a constellation using the nodes currently selected */ private void spawnConstellation() { if (selection.Count <= 0) { return; } Vector3 tColor = Vector3.zero; List <NodeInfo> info = new List <NodeInfo>(); NodeInfo n; GameObject theFab = customNodeFab; n.name = ""; n.details = ""; n.type = NodeType.custom; n.genreType = GenreType.None; bool noSkip = true; // Special case for movies if (selection.Count == 1) { foreach (GameObject nObject in selection.Values) { if (nObject.GetComponent <NormalNode>().getType() == NodeType.movie) { info = dataContainer.fromMovie(nObject.GetComponent <NormalNode>().getInfo().name); n = info[0]; info.RemoveAt(0); noSkip = false; theFab = movieNodeFab; Color tempColor = nObject.GetComponent <Renderer>().material.color; tColor = new Vector3(tempColor.r, tempColor.g, tempColor.b); nObject.GetComponent <NormalNode>().remove(); } } } // If no movies see if all the objects are a genre if (noSkip) { bool isGenre = true; List <GenreType> gens = new List <GenreType>(); foreach (GameObject nObject in selection.Values) { if (nObject.GetComponent <NormalNode>().getType() != NodeType.genre) { isGenre = false; } else { gens.Add(nObject.GetComponent <NormalNode>().getInfo().genreType); } } n.name = "Custom Node"; n.details = "Filters: "; // Add in the custom node text foreach (GameObject o in selection.Values) { NormalNode nN = o.GetComponent <NormalNode>(); n.details += nN.getInfo().name + ", "; info.Add(nN.getInfo()); Color c = nN.getColor(); tColor += new Vector3(c.r, c.g, c.b); nN.remove(); } tColor /= info.Count; // If it's a genre load the relevent movies if (isGenre) { info = dataContainer.fromGenres(gens); } } selection.Clear(); GameObject constellation = Instantiate(ConstellationSpawner); constellation.transform.position = controllerPose.transform.position; ConstellationManager cM = constellation.GetComponent <ConstellationManager>(); cM.init(n, theFab, 0.50f); cM.mainNode.setColor(new Color(tColor.x, tColor.y, tColor.z)); // Spawn the nodes foreach (NodeInfo i in info) { NormalNode nN = cM.addNode(i); if (nN.getType() == NodeType.movie) { nN.setColor(new Color(Random.value, Random.value, Random.value)); } } cM.mainNode.setColor(new Color(tColor.x, tColor.y, tColor.z)); }
private void LateUpdate() { PlayerEntity currentPlayer = GameManager.Instance.GetPlayer(); // For displaying lookup // If facing down if ((GameManager.Instance.GetCurrentState() == GameManager.GameState.FreeRoam || GameManager.Instance.GetCurrentState() == GameManager.GameState.MatchStarsMode) && (Vector3.Dot(currentPlayer.transform.forward, Vector3.down) > 0.3)) { // if time to change visibility if (_currentLookUpBlinkTime <= 0) { // Adjust blinks based upon active or inactive if (lookUpPanel.activeSelf) { lookUpPanel.SetActive(false); _currentLookUpBlinkTime = lookUpBlinkDelay * lookUpBlinkPortionUnvisible; } else { lookUpPanel.SetActive(true); _currentLookUpBlinkTime = lookUpBlinkDelay; } } _currentLookUpBlinkTime -= Time.deltaTime; } // If facing up else { if (lookUpPanel.activeSelf) { lookUpPanel.SetActive(false); } } // For displaying constellation screen if (constellationMatchItemId >= 0 && constellationMatchScreenPanel.activeInHierarchy) { constellationMatchScreenPanel.transform.rotation = Quaternion.LookRotation(currentPlayer.transform.forward, currentPlayer.transform.up); MusicManager.Instance.UpdateFindingDistanceMusic(ConstellationMatch, constellationMatchScreenPanel); if (ConstellationManager.IsMatchConstellation(ConstellationMatch, constellationMatchScreenPanel)) { if (ConstellationManager.Instance.constellationItemList[constellationMatchItemId].displayInMap.GetComponent <ConstellationDisplayItem>().hasAnimation) { ConstellationManager.Instance.constellationItemList[constellationMatchItemId].displayInMap.GetComponent <ConstellationDisplayItem>().isAnimated = true; if (ConstellationManager.Instance.constellationItemList[constellationMatchItemId].displayInMap.GetComponent <ConstellationDisplayItem>().isCongratulation) { matchConstellation(); } } else { matchConstellation(); } } else { ConstellationManager.Instance.constellationItemList[constellationMatchItemId].displayInMap.GetComponent <ConstellationDisplayItem>().isAnimated = false; } } }
private void Start() { constellationManager = GetComponent <ConstellationManager>(); }
public void SetCM(ConstellationManager constellationManager) { cm = constellationManager; }
void Start() { actions = PlayerActions.BindAll(); rigid = GetComponent <Rigidbody>(); constManager = ConstellationManager.Instance; }