public void FinishMission(Constants.Mission mission) { nextMission = mission + 1; if (nextMission >= Constants.Mission.Mission1_2F) { NetworkChangeScene.AllPlayerChangeScene("BaseNew"); } //StartMission(); }
void ForceUpdate(Constants.Mission a, Mission2 b, bool c) { nextMission = a; mission2 = b; justFailed = c; }
public void FinishMission() { nextMission += 1; NetworkChangeScene.AllPlayerChangeScene("BaseNew"); //StartMission(); }