Пример #1
0
 public void FinishMission(Constants.Mission mission)
 {
     nextMission = mission + 1;
     if (nextMission >= Constants.Mission.Mission1_2F)
     {
         NetworkChangeScene.AllPlayerChangeScene("BaseNew");
     }
     //StartMission();
 }
Пример #2
0
 void ForceUpdate(Constants.Mission a, Mission2 b, bool c)
 {
     nextMission = a;
     mission2    = b;
     justFailed  = c;
 }
Пример #3
0
 public void FinishMission()
 {
     nextMission += 1;
     NetworkChangeScene.AllPlayerChangeScene("BaseNew");
     //StartMission();
 }