public static string GetItemCategoryText(Constants.ITEM_CATEGORY itemCategory) { string category = null; switch (itemCategory) { case Constants.ITEM_CATEGORY.CLIP: category = "Clip"; break; case Constants.ITEM_CATEGORY.DISK: category = "Disk"; break; case Constants.ITEM_CATEGORY.ENVELOPE: category = "Envelope"; break; case Constants.ITEM_CATEGORY.ERASER: category = "Eraser"; break; case Constants.ITEM_CATEGORY.EXERCISE: category = "Exercise"; break; case Constants.ITEM_CATEGORY.FILE: category = "File"; break; case Constants.ITEM_CATEGORY.PAD: category = "Pad"; break; case Constants.ITEM_CATEGORY.PAPER: category = "Paper"; break; case Constants.ITEM_CATEGORY.PEN: category = "Pen"; break; case Constants.ITEM_CATEGORY.PUNCHER: category = "Puncher"; break; case Constants.ITEM_CATEGORY.RULER: category = "Ruler"; break; case Constants.ITEM_CATEGORY.SCISSORS: category = "Scissors"; break; case Constants.ITEM_CATEGORY.SHARPENER: category = "Sharpener"; break; case Constants.ITEM_CATEGORY.SHORTHAND: category = "Shorthand"; break; case Constants.ITEM_CATEGORY.STAPLER: category = "Stapler"; break; case Constants.ITEM_CATEGORY.TACKS: category = "Tacks"; break; case Constants.ITEM_CATEGORY.TAPE: category = "Tape"; break; case Constants.ITEM_CATEGORY.TPARENCY: category = "Trapency"; break; case Constants.ITEM_CATEGORY.TRAY: category = "Tray"; break; } return(category); }
public static Constants.ITEM_CATEGORY objToItemCategory(object obj) { Constants.ITEM_CATEGORY category = Constants.ITEM_CATEGORY.UNKNOWN; switch (objToShort(obj)) { case 1: category = Constants.ITEM_CATEGORY.CLIP; break; case 2: category = Constants.ITEM_CATEGORY.ENVELOPE; break; case 3: category = Constants.ITEM_CATEGORY.ERASER; break; case 4: category = Constants.ITEM_CATEGORY.EXERCISE; break; case 5: category = Constants.ITEM_CATEGORY.FILE; break; case 6: category = Constants.ITEM_CATEGORY.PAD; break; case 7: category = Constants.ITEM_CATEGORY.PAPER; break; case 8: category = Constants.ITEM_CATEGORY.PEN; break; case 9: category = Constants.ITEM_CATEGORY.PUNCHER; break; case 10: category = Constants.ITEM_CATEGORY.RULER; break; case 11: category = Constants.ITEM_CATEGORY.SCISSORS; break; case 12: category = Constants.ITEM_CATEGORY.SHARPENER; break; case 13: category = Constants.ITEM_CATEGORY.SHORTHAND; break; case 14: category = Constants.ITEM_CATEGORY.STAPLER; break; case 15: category = Constants.ITEM_CATEGORY.TACKS; break; case 16: category = Constants.ITEM_CATEGORY.TAPE; break; case 17: category = Constants.ITEM_CATEGORY.TPARENCY; break; case 18: category = Constants.ITEM_CATEGORY.TRAY; break; case 19: category = Constants.ITEM_CATEGORY.DISK; break; } return(category); }