Пример #1
0
        public unsafe override void LoadToObject(FakeStruct fake, Component game)
        {
            ConstantForceData *data = (ConstantForceData *)fake.ip;
            var obj = game.GetComponent <ConstantForce2D>();

            if (obj == null)
            {
                return;
            }
            obj.force         = data->force;
            obj.relativeForce = data->relativeForce;
            obj.torque        = data->torque;
        }
Пример #2
0
        public override unsafe FakeStruct LoadFromObject(Component com, DataBuffer buffer)
        {
            var ae = com as ConstantForce2D;

            if (ae == null)
            {
                return(null);
            }
            FakeStruct         fake = new FakeStruct(buffer, ConstantForceData.ElementSize);
            ConstantForceData *data = (ConstantForceData *)fake.ip;

            data->force         = ae.force;
            data->relativeForce = ae.relativeForce;
            data->torque        = ae.torque;
            return(fake);
        }