Пример #1
0
        private void Configure()
        {
            UIManager.Instance.DestroyAllWidgets();
            UIManager.Instance.CreateLabel(UIWidgetLocation.TL_CENTER, "lbConfig", "Configure");
            renderMenu = UIManager.Instance.CreateLongSelectMenu(UIWidgetLocation.TL_CENTER, "rendersys", "Render System", 450, 240, 10);
            List <string>          rsNames = new List <string>();
            Const_RenderSystemList rsList  = EngineManager.Instance.root.GetAvailableRenderers();

            for (int i = 0; i < rsList.Count; i++)
            {
                rsNames.Add(rsList[i].Name);
            }
            renderMenu.SetItems(rsNames);
            renderMenu.SelectItem(EngineManager.Instance.root.RenderSystem.Name);

            UIManager.Instance.CreateButton(UIWidgetLocation.TL_RIGHT, "btnApply", "Apply");
            UIManager.Instance.CreateButton(UIWidgetLocation.TL_RIGHT, "btnBack", "Back");
        }
Пример #2
0
        private void Configure()
        {
            GameManager.Instance.trayMgr.destroyAllWidgets();
            GameManager.Instance.trayMgr.createLabel(TrayLocation.TL_CENTER, "lbConfig", "Configure");
            renderMenu = GameManager.Instance.trayMgr.createLongSelectMenu(TrayLocation.TL_CENTER, "rendersys", "Render System", 450, 240, 10);
            StringVector           rsNames = new StringVector();
            Const_RenderSystemList rsList  = GameManager.Instance.root.GetAvailableRenderers();

            for (int i = 0; i < rsList.Count; i++)
            {
                rsNames.Add(rsList[i].Name);
            }
            renderMenu.setItems(rsNames);
            renderMenu.selectItem(GameManager.Instance.root.RenderSystem.Name);

            GameManager.Instance.trayMgr.createButton(TrayLocation.TL_RIGHT, "btnApply", "Apply");
            GameManager.Instance.trayMgr.createButton(TrayLocation.TL_RIGHT, "btnBack", "Back");
        }