public void HandleConsortiaCreate(GSPacketIn packet) { int consortiaID = packet.ReadInt(); packet.ReadInt(); ConsortiaMgr.AddConsortia(consortiaID); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result; if (player.PlayerCharacter.ConsortiaID == 0) { result = 1; } else { int bagType = (int)packet.ReadByte(); int bagPlace = packet.ReadInt(); int storePlace = packet.ReadInt(); if (bagType == 0 && bagPlace < 31) { result = 1; } else { ConsortiaInfo info = ConsortiaMgr.FindConsortiaInfo(player.PlayerCharacter.ConsortiaID); if (info != null) { PlayerInventory storeBag = player.StoreBag; PlayerInventory toBag = player.GetInventory((eBageType)bagType); } result = 0; } } return(result); }
/// <summary> /// 拆分物品 /// </summary> /// <param name="item"></param> /// <param name="count"></param> /// <returns></returns> public bool SplitItem(ItemInfo item, int count, int toSlot) { if (_bagType == 11) { ConsortiaInfo info = ConsortiaMgr.FindConsortiaInfo(_player.PlayerCharacter.ConsortiaID); if (info != null || toSlot >= info.StoreLevel * 10) { _player.Out.SendUpdateInventorySlot(item.Place, true, item, _bagType); return(false); } } if (item.Count > count && m_items[toSlot] == null) { ItemInfo clone = item.Clone(); clone.ItemID = -1; clone.Count = count; if (AddItemTo(clone, toSlot) != -1) { item.Count -= count; _player.Out.SendUpdateInventorySlot(item.Place, true, item, _bagType); _player.Out.SendUpdateInventorySlot(clone.Place, true, clone, _bagType); return(true); } } else { _player.Out.SendUpdateInventorySlot(item.Place, true, item, _bagType); } return(false); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result2; if (player.PlayerCharacter.ConsortiaID == 0) { result2 = 0; } else { bool result = false; string msg = "ConsortiaSmithUpGradeHandler.Failed"; ConsortiaInfo info = ConsortiaMgr.FindConsortiaInfo(player.PlayerCharacter.ConsortiaID); if (info == null) { msg = "ConsortiaSmithUpGradeHandler.NoConsortia"; } else { using (ConsortiaBussiness cb = new ConsortiaBussiness()) { if (cb.UpGradeSmithConsortia(player.PlayerCharacter.ConsortiaID, player.PlayerCharacter.ID, ref msg)) { info.SmithLevel++; GameServer.Instance.LoginServer.SendConsortiaSmithUpGrade(info); msg = "ConsortiaSmithUpGradeHandler.Success"; result = true; } } } if (info.SmithLevel >= 3 && info.Level <= 10) { string msg2 = LanguageMgr.GetTranslation("ConsortiaSmithUpGradeHandler.Notice", new object[] { player.PlayerCharacter.ConsortiaName, info.SmithLevel }); GSPacketIn pkg = new GSPacketIn(10); pkg.WriteInt(2); pkg.WriteString(msg2); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; if (p != player) { p.Out.SendTCP(pkg); } } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0])); player.Out.SendTCP(packet); result2 = 1; } return(result2); }
public void HandleConsortiaCreate(GSPacketIn packet) { int consortiaID = packet.ReadInt(); int offer = packet.ReadInt(); string chairmanName = packet.ReadString(); ConsortiaMgr.AddConsortia(consortiaID, chairmanName); }
public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result2; if (player.PlayerCharacter.ConsortiaID != 0) { result2 = 0; } else { int id = packet.ReadInt(); bool result = false; int consortiaID = 0; string consortiaName = ""; string msg = "ConsortiaInvitePassHandler.Failed"; int tempID = 0; string tempName = ""; using (ConsortiaBussiness db = new ConsortiaBussiness()) { int consortiaRepute = 0; ConsortiaUserInfo info = new ConsortiaUserInfo(); if (db.PassConsortiaInviteUsers(id, player.PlayerCharacter.ID, player.PlayerCharacter.NickName, ref consortiaID, ref consortiaName, ref msg, info, ref tempID, ref tempName, ref consortiaRepute)) { player.PlayerCharacter.ConsortiaID = consortiaID; player.PlayerCharacter.ConsortiaName = consortiaName; player.PlayerCharacter.DutyLevel = info.Level; player.PlayerCharacter.DutyName = info.DutyName; player.PlayerCharacter.Right = info.Right; ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(consortiaID); if (consotia != null) { player.PlayerCharacter.ConsortiaLevel = consotia.Level; } msg = "ConsortiaInvitePassHandler.Success"; result = true; info.UserID = player.PlayerCharacter.ID; info.UserName = player.PlayerCharacter.NickName; info.Grade = player.PlayerCharacter.Grade; info.Offer = player.PlayerCharacter.Offer; info.RichesOffer = player.PlayerCharacter.RichesOffer; info.RichesRob = player.PlayerCharacter.RichesRob; info.Win = player.PlayerCharacter.Win; info.Total = player.PlayerCharacter.Total; info.Escape = player.PlayerCharacter.Escape; info.ConsortiaID = consortiaID; info.ConsortiaName = consortiaName; GameServer.Instance.LoginServer.SendConsortiaUserPass(tempID, tempName, info, true, consortiaRepute, player.PlayerCharacter.UserName, player.PlayerCharacter.FightPower, player.PlayerCharacter.AchievementPoint, player.PlayerCharacter.Honor); } } packet.WriteBoolean(result); packet.WriteInt(consortiaID); packet.WriteString(consortiaName); packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0])); player.Out.SendTCP(packet); result2 = 0; } return(result2); }
public void HandleConsortiaUserPass(GSPacketIn packet) { packet.ReadInt(); packet.ReadBoolean(); int num = packet.ReadInt(); string consortiaName = packet.ReadString(); int num2 = packet.ReadInt(); packet.ReadString(); packet.ReadInt(); packet.ReadString(); packet.ReadInt(); string dutyName = packet.ReadString(); packet.ReadInt(); packet.ReadInt(); packet.ReadInt(); packet.ReadDateTime(); packet.ReadInt(); int dutyLevel = packet.ReadInt(); packet.ReadInt(); packet.ReadBoolean(); int right = packet.ReadInt(); packet.ReadInt(); packet.ReadInt(); packet.ReadInt(); int consortiaRepute = packet.ReadInt(); GamePlayer[] allPlayers = WorldMgr.GetAllPlayers(); GamePlayer[] array = allPlayers; for (int i = 0; i < array.Length; i++) { GamePlayer gamePlayer = array[i]; if (gamePlayer.PlayerCharacter.ID == num2) { gamePlayer.BeginChanges(); gamePlayer.PlayerCharacter.ConsortiaID = num; gamePlayer.PlayerCharacter.ConsortiaName = consortiaName; gamePlayer.PlayerCharacter.DutyName = dutyName; gamePlayer.PlayerCharacter.DutyLevel = dutyLevel; gamePlayer.PlayerCharacter.Right = right; gamePlayer.PlayerCharacter.ConsortiaRepute = consortiaRepute; ConsortiaInfo consortiaInfo = ConsortiaMgr.FindConsortiaInfo(num); if (consortiaInfo != null) { gamePlayer.PlayerCharacter.ConsortiaLevel = consortiaInfo.Level; } gamePlayer.CommitChanges(); } if (gamePlayer.PlayerCharacter.ConsortiaID == num) { gamePlayer.Out.SendTCP(packet); } } }
private ItemInfo getitem(GameClient client, int type, string color, string skin, int id) { ConsortiaMgr.FindConsortiaInfo(client.Player.PlayerCharacter.ConsortiaID); ShopItemInfo shopItemInfoById = ShopMgr.GetShopItemInfoById(id); bool flag = false; ItemInfo itemInfo = null; if (shopItemInfoById != null) { itemInfo = ItemInfo.CreateFromTemplate(ItemMgr.FindItemTemplate(shopItemInfoById.TemplateID), 1, 102); if (shopItemInfoById.BuyType == 0) { if (1 == type) { itemInfo.ValidDate = shopItemInfoById.AUnit; } if (2 == type) { itemInfo.ValidDate = shopItemInfoById.BUnit; } if (3 == type) { itemInfo.ValidDate = shopItemInfoById.CUnit; } } else { if (1 == type) { itemInfo.Count = shopItemInfoById.AUnit; } if (2 == type) { itemInfo.Count = shopItemInfoById.BUnit; } if (3 == type) { itemInfo.Count = shopItemInfoById.CUnit; } } if (itemInfo != null || shopItemInfoById != null) { itemInfo.Color = ((color == null) ? "" : color); itemInfo.Skin = ((skin == null) ? "" : skin); if (flag) { itemInfo.IsBinds = true; return(itemInfo); } itemInfo.IsBinds = Convert.ToBoolean(shopItemInfoById.IsBind); } } return(itemInfo); }
public void SendConsortiaAlly(int consortiaID1, int consortiaID2, int state) { GSPacketIn pkg = new GSPacketIn(128); pkg.WriteByte(7); pkg.WriteInt(consortiaID1); pkg.WriteInt(consortiaID2); pkg.WriteInt(state); this.SendTCP(pkg); ConsortiaMgr.UpdateConsortiaAlly(consortiaID1, consortiaID2, state); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int result; if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked", new object[0])); result = 0; } else { int consortiaID = packet.ReadInt(); ConsortiaInfo consortia = ConsortiaMgr.FindConsortiaInfo(consortiaID); if (consortia.ChairmanName != client.Player.PlayerCharacter.NickName) { result = 0; } else { eBageType bagType = (eBageType)packet.ReadByte(); int place = packet.ReadInt(); string newConsotiaName = packet.ReadString(); string message = ""; ItemInfo info = client.Player.GetItemAt(bagType, place); if (info != null) { if (info.TemplateID == 11993) { string userName = client.Player.PlayerCharacter.UserName; string nickName = client.Player.PlayerCharacter.NickName; using (PlayerBussiness db = new PlayerBussiness()) { if (db.RenameConsortiaNameByCard(userName, nickName, newConsotiaName, ref message)) { client.Player.RemoveItem(info, eItemRemoveType.Use); packet.WriteString(LanguageMgr.GetTranslation("Tank.Request.RenameConsortiaName.Success", new object[0])); client.Out.SendTCP(packet); } else { client.Out.SendMessage(eMessageType.Normal, message); } } } } result = 0; } } return(result); }
public void HandleConsortiaAlly(GSPacketIn packet) { int consortiaID = packet.ReadInt(); int consortiaID2 = packet.ReadInt(); int state = packet.ReadInt(); ConsortiaMgr.UpdateConsortiaAlly(consortiaID, consortiaID2, state); GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; if (p.PlayerCharacter.ConsortiaID == consortiaID || p.PlayerCharacter.ConsortiaID == consortiaID2) { p.Out.SendTCP(packet); } } }
public void HandleConsortiaAlly(GSPacketIn packet) { int num = packet.ReadInt(); int num2 = packet.ReadInt(); int state = packet.ReadInt(); ConsortiaMgr.UpdateConsortiaAlly(num, num2, state); GamePlayer[] allPlayers = WorldMgr.GetAllPlayers(); GamePlayer[] array = allPlayers; for (int i = 0; i < array.Length; i++) { GamePlayer gamePlayer = array[i]; if (gamePlayer.PlayerCharacter.ConsortiaID == num || gamePlayer.PlayerCharacter.ConsortiaID == num2) { gamePlayer.Out.SendTCP(packet); } } }
public void HandleConsortiaSmithUpGrade(GSPacketIn packet) { int consortiaID = packet.ReadInt(); string consortiaName = packet.ReadString(); int smithLevel = packet.ReadInt(); ConsortiaMgr.ConsortiaSmithUpGrade(consortiaID, smithLevel); GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; if (p.PlayerCharacter.ConsortiaID == consortiaID) { p.PlayerCharacter.SmithLevel = smithLevel; p.Out.SendTCP(packet); } } }
public void HandleConsortiaSmithUpGrade(GSPacketIn packet) { int num = packet.ReadInt(); packet.ReadString(); int smithLevel = packet.ReadInt(); ConsortiaMgr.ConsortiaSmithUpGrade(num, smithLevel); GamePlayer[] allPlayers = WorldMgr.GetAllPlayers(); GamePlayer[] array = allPlayers; for (int i = 0; i < array.Length; i++) { GamePlayer gamePlayer = array[i]; if (gamePlayer.PlayerCharacter.ConsortiaID == num) { gamePlayer.PlayerCharacter.SmithLevel = smithLevel; gamePlayer.Out.SendTCP(packet); } } }
public void KillPerson(GamePlayer killPlayer) { if (killPlayer.CurrentTeamIndex == CurrentIndex.CurrentTeamIndex || CurrentIndex.CurrentGame == null) { return; } persons[CurrentIndex.CurrentTeamIndex].TatolKill++; Players[CurrentIndex].TotalKill++; int state = ConsortiaMgr.KillPlayer(CurrentIndex, killPlayer, Players, CurrentIndex.CurrentGame.RoomType, CurrentIndex.CurrentGame.GameClass); //int state = ConsortiaMgr.FindConsortiaAlly(CurrentIndex.PlayerCharacter.ConsortiaID,killPlayer.PlayerCharacter.ConsortiaID); CurrentIndex.QuestInventory.CheckKillPlayer(MapIndex, (int)CurrentIndex.CurrentGame.GameMode, CurrentIndex.CurrentGame.ScanTime, Players[CurrentIndex].IsCaptain, killPlayer.PlayerCharacter.Grade, persons[CurrentIndex.CurrentTeamIndex].TeamPerson, TotalPerson - persons[CurrentIndex.CurrentTeamIndex].TeamPerson, state, (int)CurrentIndex.CurrentGame.RoomType); //GameServer.Instance.LoginServer.SendConsortiaOffer(killPlayer.PlayerCharacter.ConsortiaID }
public void HandleConsortiaDuty(GSPacketIn packet) { int updateType = (int)packet.ReadByte(); int consortiaID = packet.ReadInt(); int playerID = packet.ReadInt(); string playerName = packet.ReadString(); int dutyLevel = packet.ReadInt(); string dutyName = packet.ReadString(); int right = packet.ReadInt(); if (updateType == 9) { ConsortiaMgr.ConsortiaChangChairman(consortiaID, playerName); } GamePlayer[] players = WorldMgr.GetAllPlayers(); GamePlayer[] array = players; for (int i = 0; i < array.Length; i++) { GamePlayer p = array[i]; if (p.PlayerCharacter.ConsortiaID == consortiaID) { if (updateType == 2 && p.PlayerCharacter.DutyLevel == dutyLevel) { p.PlayerCharacter.DutyName = dutyName; } else { if (p.PlayerCharacter.ID == playerID && (updateType == 5 || updateType == 6 || updateType == 7 || updateType == 8 || updateType == 9)) { p.PlayerCharacter.DutyLevel = dutyLevel; p.PlayerCharacter.DutyName = dutyName; p.PlayerCharacter.Right = right; } } p.Out.SendTCP(packet); } } }