static void Main(string[] args) { var cr = new ConsoleRunning(); MainServer.StartNew(Config.AppSetting); cr.StartUp(OnInputed); DoTest(); }
static void Main(string[] args) { TypeUtil.ParseArgsUpdateObject(Config.ServerSetting, args, (argv) => { Console.WriteLine("parse[{0}] failed!", argv); }); var cr = new ConsoleRunning(); GameServer.StartNew(Config.ServerSetting); cr.StartUp(OnInputed); }
static void Main(string[] args) { TypeUtil.ParseArgsUpdateObject(Config.SevSetting, args, (argv) => { Console.WriteLine("parse[{0}] failed!", argv); }); Console.Title = string.Format("BattleServer-{0}", Config.SevSetting.port); var cr = new ConsoleRunning(); BattleServer.StartNew(Config.SevSetting); cr.StartUp(OnInputed); }
static void Main(string[] args) { var cr = new ConsoleRunning(); cr.StartUp(OnInputed); new Thread(() => { while (cr.IsRunning) { UpdateClients(20); Thread.Sleep(20); } }).Start(); }