public IEnumerable <VersionUpdateResult> UpdateVersionInProject(string projectFile, string nameFilter, string versionFilter, string newVersion, bool suppressPrompt = false) { var doc = XDocument.Parse(File.ReadAllText(projectFile)); var items = new PackageReferenceXmlReader(doc) .GetPackageReferenceElements(nameFilter, versionFilter); if (!items.Any()) { return(null); } var pr = _mapper.Map(items); // ok lets provide confirmation _renderer.RenderProjectResults(0, _renderer.GetMaxNumPad(pr), projectFile, pr); if (!suppressPrompt) { ConsoleRender.W($"Are you sure you want to change versions for {pr.Count()} packages to ") .W($"{newVersion}", ConsoleColor.DarkMagenta).W(" ? Y/N: "); var inp = Console.ReadLine(); if (!inp.Equals("Y", StringComparison.InvariantCultureIgnoreCase)) { return(null); } } return(_packageReferenceUpdater.UpdateVersion(projectFile, nameFilter, versionFilter, newVersion)); }
public bool SetNugetPackageVersions(SearchQueryFilter filter, string setVersion, IEnumerable <ProjectFile> projFiles, string strPad, ProjectNugetVersionUpdater tools) { var nameFilter = filter.Name; var versionFilter = filter.Version; var numProjectFiles = projFiles.Count(); if (numProjectFiles < 1) { ConsoleRender.W("No file(s) matching spec:") .W($"\n{strPad}Name : {nameFilter}") .W($"\n{strPad}Version : {versionFilter}\n"); return(true); } ConsoleRender.W($"Are you sure you want to change versions for {numProjectFiles} project files to ") .W($"{setVersion}", ConsoleColor.DarkMagenta).W(" ? Y/N: "); var inp = Console.ReadLine(); if (!inp.Equals("Y", StringComparison.InvariantCultureIgnoreCase)) { return(true); } // update versions tools.UpdateVersionInProjects(projFiles, nameFilter, versionFilter, setVersion, true); ConsoleRender.W($"Updated {numProjectFiles} projects with packages to version {setVersion}"); return(false); }
public override void NewRoundStarted(GameMap gameState) { ConsoleRender.RenderToConsolePretty(gameState, BattleshipPlayer.PlayerType); if (gameState.Phase == 1) { try { FirstRoundCommand(); } catch (Exception exception) { Console.WriteLine(exception); Console.WriteLine("Please try again"); Console.WriteLine(); FirstRoundCommand(); } } else { try { GeneralCommands(); } catch (Exception exception) { Console.WriteLine(exception); Console.WriteLine("Please try again"); Console.WriteLine(); GeneralCommands(); } } }
private static void Main() { ICommandInputProvider commandInput = new CommandReader(); IInfoInputProvider menuInput = new Menu(); IInputProvider inputProvider = new ConsoleInputProvider(commandInput, menuInput); IInfoRenderer infoPanel = new InfoPanel(); IPlayFieldRenderer playFieldPanel = new PlayFieldPanel(); ILadderRenderer topScoresPanel = new TopScoresPanel(); IRenderer consoleRenderer = new ConsoleRender(infoPanel, playFieldPanel, topScoresPanel); LabyrinthFacade.Start(consoleRenderer, inputProvider, FileLogger.Instance()); }
public void DrawRevealedLetterOneLetterCorrectMessageTest() { IFileReader fileReader = new FileReader(); IRenderer render = new ConsoleRender(); IDrawable drawManager = new DrawManager(fileReader, render); var consoleOutput = new ConsoleOutput(); drawManager.DrawRevealedLetter(1); var expected = GlobalConstants.RevealedLetter + "1 letter" + Environment.NewLine; Assert.AreEqual(expected, consoleOutput.GetOuput()); }
public void DrawNewLineCorrectMessageTest() { IFileReader fileReader = new FileReader(); IRenderer render = new ConsoleRender(); IDrawable drawManager = new DrawManager(fileReader, render); var consoleOutput = new ConsoleOutput(); drawManager.DrawNewLine(); var expected = Environment.NewLine; Assert.AreEqual(expected, consoleOutput.GetOuput()); }
public void DrawEnterLetterMessageCorrectMessageTest() { IFileReader fileReader = new FileReader(); IRenderer render = new ConsoleRender(); IDrawable drawManager = new DrawManager(fileReader, render); var consoleOutput = new ConsoleOutput(); drawManager.DrawEnterLetterMessage(); var expected = GlobalConstants.EnterLetter; Assert.AreEqual(expected, consoleOutput.GetOuput()); }
public void PlayAgainCorrectMessageTest() { IFileReader fileReader = new FileReader(); IRenderer render = new ConsoleRender(); IDrawable drawManager = new DrawManager(fileReader, render); var consoleOutput = new ConsoleOutput(); drawManager.PlayAgain(); var expected = GlobalConstants.PlayAgain + Environment.NewLine; Assert.AreEqual(expected, consoleOutput.GetOuput()); }
public void DrawLostMessageCorrectMessageTest() { IFileReader fileReader = new FileReader(); IRenderer render = new ConsoleRender(); IDrawable drawManager = new DrawManager(fileReader, render); var consoleOutput = new ConsoleOutput(); drawManager.DrawLostMessage("test"); var expected = GlobalConstants.Lost + Environment.NewLine + GlobalConstants.SecretWord + "test" + Environment.NewLine; Assert.AreEqual(expected, consoleOutput.GetOuput()); }
public override void PlayerKilled(GameMap gameMap) { if (_clientSocket.Connected) { try { var renderer = new ConsoleRender(gameMap); SocketHarnessMessage.SendMessage(_clientSocket, SocketHarnessMessage.MessageType.Killed, renderer.RenderTextGameState().ToString()); } catch (Exception ex) { Console.WriteLine("Could not send message to client " + Name + " because it disconnected"); Console.WriteLine(ex); } } }
public override void NewRoundStarted(GameMap gameState) { ConsoleRender.RenderToConsolePretty(gameState, playerKey); Console.WriteLine("To move, type a,w,s,d and press enter"); Console.WriteLine("To plant a bomb, type z and enter"); Console.WriteLine("You can reduce the bomb timer to 1 using x"); Console.WriteLine(); Console.WriteLine("Movement for player " + Name); var line = System.Console.ReadLine(); if (line == "w") { PublishCommand(new MovementCommand(MovementCommand.Direction.Up)); } else if (line == "s") { PublishCommand(new MovementCommand(MovementCommand.Direction.Down)); } else if (line == "a") { PublishCommand(new MovementCommand(MovementCommand.Direction.Left)); } else if (line == "d") { PublishCommand(new MovementCommand(MovementCommand.Direction.Right)); } else if (line == "z") { PublishCommand(new PlaceBombCommand()); } else if (line == "x") { PublishCommand(new TriggerBombCommand()); } else { PublishCommand(new DoNothingCommand()); } }
public override void NewRoundStarted(GameMap gameState) { var renderer = new ConsoleRender(gameState); if (_clientSocket.Connected) { try { SocketHarnessMessage.SendMessage(_clientSocket, SocketHarnessMessage.MessageType.GameMap, renderer.RenderTextGameState().ToString()); } catch (Exception ex) { Console.WriteLine("Could not send message to client " + Name + " because it disconnected"); Console.WriteLine(ex); } } else { PublishCommand(new DoNothingCommand()); } }
static void Main() { IConsoleInputController inputController = new ConsoleInputController(); IConsoleRender renderer = new ConsoleRender(); ICommandFactory commandFactory = new CommandFactory(); IWeaponFactory weaponFactory = new WeaponFactory(); IGemFactory gemFactory = new GemFactory(); IInventory inventory = new Inventory(); IEngine engine = new Engine.Engine( renderer, inputController, commandFactory, weaponFactory, gemFactory, inventory ); engine.Run(); }
public static void Main() { ConsoleRender cr = new ConsoleRender(); Console.WriteLine(cr.header()); do { string suspend = ""; try { do { Console.WriteLine("Press 'x' to pause."); ThreadHandler thread = new ThreadHandler(); thread.Start(); suspend = Console.ReadLine(); if (suspend == "x") { thread.Pause(); Console.WriteLine("Suspended!"); Console.WriteLine("Press 'y' to start again."); if (Console.ReadLine() == "y") { Console.Clear(); Console.WriteLine(cr.header()); Console.WriteLine("Started"); thread.Resume(); } } } while (suspend != "y" && suspend != "n"); } catch (Exception) { } } while (true); }
public State(ConsoleRender render) { Render = render; }
public static RootConsoleWindow Setup(int width, int height, string windowTitle, bool isFullscreen, ConsoleRender render, CustomFontRequest font = null) { if (Instance != null) { throw new InvalidOperationException("Can not setup RootConsole twice"); } if (font == null) { Instance = new RootConsoleWindow(new Size(width, height), windowTitle, isFullscreen, render); } else { Instance = new RootConsoleWindow(new Size(width, height), windowTitle, isFullscreen, font, render); } return(Instance); }
private RootConsoleWindow(Size s, String title, bool fullscreen, CustomFontRequest font, ConsoleRender renderer) : base(IntPtr.Zero, s.Width, s.Height) { TCOD_console_set_custom_font(font.FontFile, (int)font.FontRequestType, font.NumberHorizontalChars, font.NumberVerticalChars); TCOD_console_init_root(s.Width, s.Height, title, fullscreen, renderer); }
private RootConsoleWindow(Size s, String title, bool fullscreen, ConsoleRender renderer) : base(IntPtr.Zero, s.Width, s.Height) { TCOD_console_init_root(s.Width, s.Height, title, fullscreen, renderer); }
private extern static void TCOD_console_init_root(int w, int h, [MarshalAs(UnmanagedType.LPStr)] string title, bool fullscreen, ConsoleRender renderer);
public Focus(ConsoleRender render) { Items = new List <IFocusable>(); this.Render = render; }
private void EngineOnGameStarted(GameMap gameMap) { ConsoleRender.RenderToConsolePretty(gameMap, 'Z'); }
void engine_RoundComplete(GameMap gameMap, int round) { ConsoleRender.RenderToConsolePretty(gameMap, 'Z'); }
public static void Main(string[] args) { var render = new ConsoleRender(); var score = new Score(); var click_data = new ClickData(); var items = new List <Item> { new Item(10, 0.1m, "First Item"), new Item(50, 1.1m, "Second Item") }; var focus = new Focus(render); State state = new State(render) { ClickData = click_data, Score = score, Items = items, Focus = focus }; click_data.OnClick = (state) => { state.Score.Value += click_data.ClickValue; click_data.TotalClicks++; render.Update(); }; render.Add(score); render.Add(state); render.Add(click_data); items.ForEach(item => { render.Add(item); focus.Add(item); }); render.Add(new Hints()); new TimerBasedAction(1000, () => { score.Value += state.TotalIncome; render.Update(); }).Start(); new Thread( new ThreadStart(() => { Take_User_Input: var input = Console.ReadKey(true).Key; if (UserInputs.InputMap.TryGetValue(input, out Action <State> action)) { action.Invoke(state); render.Update(); } goto Take_User_Input; }) ).Start(); var _quitEvent = new ManualResetEvent(false); Console.CancelKeyPress += (sender, eArgs) => { _quitEvent.Set(); eArgs.Cancel = true; }; // kick off asynchronous stuff Console.BackgroundColor = ConsoleColor.DarkBlue; render.Update(); _quitEvent.WaitOne(); }