public Program(IMessageSender sender, IStoreEvents store, NuclearStorage storage) { this.sender = new SenderDecorator(sender); this.store = store; this.storage = storage; reader = new ConsoleReader(); }
static void Main(string[] args) { IReader reader = new ConsoleReader(); IWritter writter = new ConsoleWritter(); Engine engine = new Engine(reader, writter); engine.Run(); }
static void Main(string[] args) { try { IPalindromeChecker palindromeChecker = new PalindromeReader(); IConsoleOutput output = new ConsoleOutput(); IConsoleInput inputChecker = new ConsoleReader(); Console.WriteLine("Welcome to my application\n"); Console.WriteLine("Input a word or sentence\n"); var readLine = Console.ReadLine(); if (readLine != null) { var inputSequence = inputChecker.GetInput(readLine.ToLower()); var sequenceChecker = palindromeChecker.CheckSequence(inputSequence); Console.WriteLine(output.Display(sequenceChecker)); } Console.ReadLine(); } catch (Exception e) { Console.WriteLine(e.Message); Console.ReadLine(); } }
static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); var engine = new Engine(reader, writer); engine.Run(); }
public static void Main() { IWritter consoleWriter = new ConsoleWriter(); IReader consoleReader = new ConsoleReader(); IPowerPlant powerPlant = new PowerPlant(consoleWriter, consoleReader); powerPlant.Run(); }
public static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IEventHolder events = new EventHolder(); IEventLogger logger = new EventLogger(); IEventEngine eventEngine = new EventEngine(reader, writer, events, logger); eventEngine.Run(); }
public static void Main() { IReader consoleReader = new ConsoleReader(); IWriter consoleWriter = new ConsoleWriter(); IPerformanceDatabase database = new PerformanceDatabase(); IEngine engine = new Engine(consoleReader, consoleWriter, database); engine.Run(); }
static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IVehicleFactory vehicleFactory = new VehicleFactory(); IEngine engine = new Engine(reader, writer, vehicleFactory); engine.Run(); }
static void Main() { IReader renderer = new ConsoleRenderer(); IInputHandler reader = new ConsoleReader(); BaseDB db = new BaseDB(); MainEngine engine = new MainEngine(renderer, reader, db); engine.Run(); }
public Application() { ConsoleReader = new ConsoleReader(); configs = new Queue<IConfig>(); logConfig = new LogConfig(); configs.Enqueue(logConfig); }
public static void Main() { var factoryAppender = new FactoryAppender(); var factoryLayout = new FactoryLayout(); IWriter consoleWriter = new ConsoleWriter(); IReader consoleReader = new ConsoleReader(); var controller = new Controller(factoryAppender, factoryLayout, consoleWriter, consoleReader); controller.Run(); }
public static void Main() { var blopFactory = new BlobFactory(); var reader = new ConsoleReader(); var writer = new ConsoleWriter(); var data = new Data(); var engine = new Engine(blopFactory, data, reader, writer); engine.Run(); }
public static void Main() { RecyclingManager recyclingManager = CreateRecyclingManager(); var reader = new ConsoleReader(); var writer = new ConsoleWriter(); var engine = new Engine(reader, writer, recyclingManager); engine.Run(); }
public static void Main() { var systemManager = new SystemManager(); var dumpManager = new DumpManager(); var reader = new ConsoleReader(); var writer = new ConsoleWriter(); var engine = new Engine(systemManager, dumpManager, reader, writer); engine.Run(); }
private static ConsoleGameEngine CreateConsoleGameEngine() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IPlayerInputRequester playerInputRequester = new PlayerInputRequester(reader, writer); IGameEngine gameEngine = new GameEngine(); IGameController gameController = gameEngine.CreateGameController(); return(new ConsoleGameEngine(reader, writer, playerInputRequester, gameController)); }
public void Capitalize() { ConsoleReader.Capitalize(string.Empty).Should().BeEmpty(); ConsoleReader.Capitalize("a").Should().Be("A"); ConsoleReader.Capitalize("A").Should().Be("A"); ConsoleReader.Capitalize(" a").Should().Be(" a"); ConsoleReader.Capitalize("abcd").Should().Be("Abcd"); ConsoleReader.Capitalize("ab cd").Should().Be("Ab cd"); ConsoleReader.Capitalize("AB CD").Should().Be("Ab cd"); }
public static void Main(string[] args) { //Daniel Pavlov 61880 Company company = new Company(); ConsoleReader reader = new ConsoleReader(); ConsoleWriter writer = new ConsoleWriter(); Engine engine = new Engine(reader, writer, company); engine.Run(); }
private static void Main(string[] args) { var consoleReader = new ConsoleReader(); var input = consoleReader.ReadInt(min: 0); var spiral = new Spiral(input); Console.WriteLine("Output:"); Console.WriteLine(); Console.WriteLine(spiral.ToString()); }
public static void Main() { IChampionshipController controller = new ChampionshipController(); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); Engine enigne = new Engine(controller, reader, writer); enigne.Run(); }
public static void Main() { IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter(); IGameData data = new GameData(); IBlobFactory blobFactory = new BlobFactory(); IRunnable engine = new GameEngine(reader, writer, data, blobFactory); engine.Run(); }
static void Main(string[] args) { IWriter writer = new ConsoleWriter(); IReader reader = new ConsoleReader(); ICommandInterpreter commandInterpreter = new CommandInterpreter(new DraftManager()); Engine engine = new Engine(writer, reader, commandInterpreter); engine.Run(); }
public static void Main(string[] args) { IPrimitiveCalculator calculator = new PrimitiveCalculator(); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); Engine engine = new Engine(calculator, reader, writer); engine.Run(); }
public static void Main() { IServiceProvider serviceProvider = ConfigureServices(); ICommandInterpreter commandInterpreter = new CommandInterpreter(serviceProvider); IWriter writer = new ConsoleWriter(); IReader reader = new ConsoleReader(); IRunnable engine = new Engine(commandInterpreter, writer, reader); engine.Run(); }
static void Main(string[] args) { var blobFactory = new BlobFactory(); var reader = new ConsoleReader(); var writer = new ConsoleWriter(); var data = new BlobData(); var engine = new Engine(blobFactory, data, reader, writer); engine.Run(); }
static void Main() { IUnitOfWork unit = new UnitOfWork(); ICommandDispatcher commandDispatcher = new CommandDispatcher(unit); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IRunnable engine = new Engine(commandDispatcher, reader, writer); engine.Run("start"); }
public static void Main() { IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter(); HeroManager manager = new HeroManager(); Engine engine = new Engine(reader, writer, manager); engine.Run(); }
public void Main() { IPrinter printer = new ConsolePrinter(); IReader reader = new ConsoleReader(); int n; int m; int threadCount; printer.PrintLine("Task on threads\nEnter size of matrix to generate and to find the sum of all elements"); while (true) { try { printer.PrintLine("Enter n:"); n = Convert.ToInt32(reader.ReadLine()); printer.PrintLine("Enter m:"); m = Convert.ToInt32(reader.ReadLine()); break; } catch { printer.PrintLine("You entered wrong size. Try again\n"); } } var matrix = new Matrix(n, m); while (true) { try { printer.PrintLine("Enter a number of threads:"); threadCount = Convert.ToInt32(reader.ReadLine()); break; } catch { printer.PrintLine("You entered wrong number of threads. Try again\n");; } } var threads = new Threads(threadCount); var watch = new Stopwatch(); watch.Start(); int sumFromThreads = threads.GetSumOfMatrixElements(matrix); watch.Stop(); printer.PrintLine("sum from threads = " + sumFromThreads); var _sum = matrix.GetSumOfAllElements(); printer.PrintLine("real sum = " + _sum); printer.PrintLine("Execution time = " + watch.ElapsedMilliseconds + " ms"); }
public static void Main() { System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; IHotelBookingSystemData database = new HotelBookingSystemData(); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter(); var engine = new Engine(database, reader, writer); engine.StartOperation(); }
public static void Main(string[] args) { IInputReader consoleReader = new ConsoleReader(); IOutputWriter consoleWriter = new ConsoleWriter(); ICommandManager consoleForumCommandManager = new ConsoleForumCommandManager(consoleReader, consoleWriter); IEngine consoleForumEngine = new ConsoleForumEngine(consoleForumCommandManager); consoleForumEngine.Run(); }
public override void Solve(ConsoleReader cr, ConsoleWriter cw) { int Q = cr; for (int q = 0; q < Q; q++) { ulong a = cr; int k = cr; cw.WriteLine(NthRoots.IntegerRoot(a, k)); } }
public static void Main(string[] args) { IBlobFactory blobFactory = new BlobFactory(); IAttackFactory attackFactory = new AttackFactory(); IBehaviorFactory behaviorFactory = new BehaviorFactory(); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter(); IEngine engine = new Engine(blobFactory, attackFactory, behaviorFactory, reader, writer); engine.Run(); }
static void Main(string[] args) { IInputReader inputReader = new ConsoleReader(); IOutputWriter outputWriter = new ConsoleWriter(); IAttackTypeFactory attackFactory = new AttackTypeFactory(); IBehaviorTypeFactory behaviorFactory = new BehaviorTypeFactory(); IEngine engine = new Engine(inputReader, outputWriter, attackFactory, behaviorFactory); engine.Run(); }
public static void Main() { IInputReader inputReader = new ConsoleReader(); IOutputWriter outputWriter = new ConsoleWriter(); IBlobFactory blobFactory = new BlobFactory(); IGameData gameData = new GameData(); IGameEngine gameEngine = new GameEngine(inputReader, outputWriter, blobFactory, gameData); gameEngine.Run(); }
public static void Main() { var servants = new List <IServant>(); var consoleReader = new ConsoleReader(); var consoleWriter = new ConsoleWriter(); var kingName = consoleReader.ReadLine(); var king = new King(kingName); var engine = new Engine(servants, consoleReader, consoleWriter, king); engine.Run(); }
private static RouletteStrategyTester CreateServices() { ConsoleLogger logger = new ConsoleLogger(); ConsoleReader reader = new ConsoleReader(); UserInputManager userInputManager = new UserInputManager(logger, reader); StatisticsManager statisticsManager = new StatisticsManager(); Visualizer visualizer = new Visualizer(logger); return(new RouletteStrategyTester(visualizer, userInputManager, statisticsManager)); }
public static void Main(string[] args) { var consoleReader = new ConsoleReader(); var player = new Player(consoleReader); var scoreCard = new ScoreCard(); var rng = new Rng(); var yatzy = new YatzyGame(player, scoreCard, rng); Display.WelcomeMessage(); yatzy.PlayGame(); }
private static void Main(string[] args) { IHacherGroupFactory hacherGroupFactory = new HackerGroupFactory(); IWarEffectFactory warEffectFactory = new WarEffectFactory(); IReader reader = new ConsoleReader(); IWriter writer = new Writer(); IGameData gameData = new GameData(); Engine engine = new Engine(hacherGroupFactory, warEffectFactory, reader, writer, gameData); engine.Run(); }
public override void Solve(ConsoleReader cr, ConsoleWriter cw) { int n = cr; int q = cr; var sums = new LongSums(cr.Repeat(n)); for (int i = 0; i < q; i++) { int l = cr; int r = cr; cw.WriteLine(sums[l..r]);
public static void Main(string[] args) { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IManager manager = new HeroManager(); ICommandProcessor commandProcessor = new CommandProcessor(manager); var engine = new Engine(reader, writer, commandProcessor); engine.Run(); }
static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IManager reactorManager = new ReactorManager(); ICommandParser commandParser = new CommandParser(reactorManager); IEngine engine = new Engine(reader, writer, commandParser); engine.Run(); }
public static void Main(string[] args) { var a = 3; IWriter writer = new ConsoleWriter(); IReader reader = new ConsoleReader(); IEngine engine = new Engine(reader, writer); engine.Run(); }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); var gameController = new GameController(writer); IEngine engine = new Engine(reader, writer, gameController); engine.Run(); }
public void TestReadInput() { IInputReader reader = new ConsoleReader(); string expected = "test"; using (StringReader sr = new StringReader(expected)) { Console.SetIn(sr); Assert.AreEqual(reader.ReadInput(), expected, "The read value should be the same as the input"); } }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); GameController gameController = new GameController(writer); Engine engine = new Engine(writer, reader, gameController); // run program engine.Run(); }
public static void Main(string[] args) { IBuildingFactory buildingFactory = new BuildingFactory(); IUnitFactory unitFactory = new UnitFactory(); IResourceFactory resourceFactory = new ResourceFactory(); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter(); IEmpiresData database = new Database(); IEngine engine = new Engine(unitFactory, resourceFactory, buildingFactory, reader, writer, database); engine.Run(); }
static void Main() { var buildingFactory = new BuildingFactory(); var unitFactory = new UnitFactory(); var resourceFactory = new ResourceFactory(); var reader = new ConsoleReader(); var writer = new ConsoleWriter(); var data = new EmpiresData(); var engine = new Engine(buildingFactory, resourceFactory, unitFactory, data, reader, writer); engine.Run(); }
public static void Main() { IGameDatabase gameDatabase = new GameDatabase(); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter(); var engine = new GameEngine( gameDatabase, reader, writer); engine.Start(); }
public static void Main() { IBangaloreUniversityData data = new BangaloreUniversityData(); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter { AutoFlush = true }; IEngine engine = new BangaloreUniversityEngine(reader, writer, data); engine.Run(); }
static void Main(string[] args) { RunnerSelector selector = new RunnerSelector(); ConsoleReader reader = new ConsoleReader(); while (true) { selector.SelectRunner().Run().Print(80); if (!reader.AskYesNoQuestion("Try again?")) break; } }
public static void Main() { ITicketCatalog catalog = new TicketCatalog(); ICommandManager commandManager = new CommandManager(catalog); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter { AutoFlush = true }; IEngine engine = new Engine(commandManager, reader, writer); engine.Run(); }
public static void Main() { IDataBase db = new DataBase(); ICommandManager commandManager = new CommandManager(); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter { AutoFlush = true }; IEngine engine = new EmpiresEngine(db, commandManager, reader, writer); engine.Run(); }
public Engine( IBlobFactory blobFactory, Data data, PutridFart putridFart, Blobplode blobplode, Aggressive aggressive, Inflated inflated, ConsoleReader reader, ConsoleWriter writer) { this.blobFactory = blobFactory; this.data = data; this.putridFart = putridFart; this.blobplode = blobplode; this.aggressive = aggressive; this.inflated = inflated; this.reader = reader; this.writer = writer; }
static void Main() { IInputReader consoleReader = new ConsoleReader(); var consoleWriter = new ConsoleWriter { AutoFlush = true }; IUnitContainer unitMatrix = new MatrixContainer(MatrixRows, MatrixCols); ICommandDispatcher commandDispatcher = new ExtendedCommandDispatcher(); //CommandDispatcher(); IUnitEffector unitEffector = new HealthEffector(); // EmptyUnitEffector(); var engine = new Engine(unitMatrix, consoleReader, consoleWriter, commandDispatcher, unitEffector); engine.Start(); }
public void Run() { var reader = new ConsoleReader(); var searcher = new DfsSearcher<long>(); IEnumerable<KeyValuePair<int, int>> data = reader.GetData(); var addedNodes = new Dictionary<int, INode<long>>(); foreach (var item in data) { if (!addedNodes.ContainsKey(item.Key)) { addedNodes.Add(item.Key, new TreeNode<long>(item.Key) { }); } INode<long> parentNode = addedNodes[item.Key]; if (!addedNodes.ContainsKey(item.Value)) { addedNodes.Add(item.Value, new TreeNode<long>(item.Value) { }); } INode<long> childNode = addedNodes[item.Value]; parentNode.AddChild(childNode); childNode.AddChild(parentNode); } var processedNodes = addedNodes .Select(kvp => kvp.Value) .Where(n => n.ChildrenCount == 1) .ToList(); foreach (var item in processedNodes) { searcher.GetResult(item); } searcher.WriteResultOn(Console.Out); }
public static void Main() { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; IDatabase database = new Database(); IUserTracker userTracker = new UserTracker(database); IIssueTracker issueTracker = new IssueTracker(database); IDispatcher dispatcher = new Dispatcher(issueTracker, userTracker); IInputReader reader = new ConsoleReader(); IOutputWriter writer = new ConsoleWriter { AutoFlush = true }; IEngine engine = new Engine(dispatcher, reader, writer); engine.Run(); }
public void SetUp() { _obj = new ConsoleOutput(); _obj2 = new ConsoleReader(); }
public void TearDown() { _obj = null; _obj2 = null; }
private static void Main(string[] args) { reader = new ConsoleReader(); reader.Title = "Gateway server, type help for commands"; reader.Initialize += new EventHandler(reader_Initialize); reader.Register(new ConsoleCommandHandler(Version)); reader.Register(new ConsoleCommandHandler(CrcValidationCheck)); reader.Register(new ConsoleCommandHandler(CheckHost)); reader.Register(new ConsoleCommandHandler(Shutdown)); reader.Clear(null); AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); //SagaConfigurationManager.read(); string file = System.Reflection.Assembly.GetExecutingAssembly().Location; string fname = Path.GetFileNameWithoutExtension(file); //TRACELOG Trace.AutoFlush = true; Trace.IndentSize = 4; if (System.Diagnostics.Trace.Listeners.Count <= 1 && (System.Diagnostics.Trace.Listeners["Default"] == null || System.Diagnostics.Trace.Listeners["Default"].GetType() == typeof(System.Diagnostics.DefaultTraceListener))) { DelimitedListTraceListener del = new System.Diagnostics.DelimitedListTraceListener((fname + ".log.csv"), "text"); del.Delimiter = ","; System.Diagnostics.Trace.Listeners.Add(del); } Trace.WriteLine("#############################################################################"); Trace.WriteLine(string.Format("Saga Gateway Server starting on: {0}", DateTime.Now)); Trace.WriteLine(string.Format("OS Information: {0}", Environment.OSVersion)); Trace.WriteLine(string.Format("Number of Processors: {0}", Environment.ProcessorCount)); Trace.WriteLine(string.Format("CLR Version: {0}", Environment.Version)); Trace.WriteLine(string.Format("Working set: {0}", Environment.WorkingSet)); Trace.WriteLine(string.Format("OS Bit Version: {0} Bit", IntPtr.Size * 8)); Trace.WriteLine("#############################################################################"); System.Configuration.Configuration b = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); if (CheckConfigExists() == false) { Console.WriteLine("First time run-configuration"); char key; ConfigureGatewayNetwork: Console.WriteLine("Do you wan to configure the gateway-network settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What ip should the gateway server listen to?"); while (!IPAddress.TryParse(Console.ReadLine(), out gatewayip)) { Console.WriteLine("Incorrect value please use an ipv4 adress, recommended 0.0.0.0"); } Console.WriteLine("What port should the gateway server listen to?"); while (!int.TryParse(Console.ReadLine(), out gatewayport)) { Console.WriteLine("Incorrect value please use an number between 1024–49151, recommended 64000"); } } else if (key != 'n') goto ConfigureGatewayNetwork; ConfigureAuthenticationNetwork: Console.WriteLine("Do you wan to configure the authentication-network settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What is the ip of the authentication server"); while (!IPAddress.TryParse(Console.ReadLine(), out authenticationip)) { Console.WriteLine("Incorrect value please use an ipv4 adress, recommended 0.0.0.0"); } Console.WriteLine("On what port is the authentication server listening"); while (!int.TryParse(Console.ReadLine(), out authenticationport)) { Console.WriteLine("Incorrect value please use an number between 1024–49151, recommended 64000"); } } else if (key != 'n') goto ConfigureAuthenticationNetwork; ConfigureGUID: Console.WriteLine("Do you wan to configure the gateway-guid settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What is the crc key"); byte[] ncrckey; while (!Conversions.TryParse(Console.ReadLine(), out ncrckey) || crckey.Length != 20) { Console.WriteLine("Crc key key must be 20 hex digit string, recommended: A928CDC9DBE8751B3BC99EB65AE07E0C849CE739"); } Console.WriteLine("What is the guid key"); byte[] nguidkey; while (!Conversions.TryParse(Console.ReadLine(), out nguidkey) || guidkey.Length != 20) { Console.WriteLine("Guid key key must be 20 hex digit string, recommended: ED90AA25AE906FB36308C8523A4737A7E7B1FC6F"); } crckey = Conversions.ByteToHexString(ncrckey); guidkey = Conversions.ByteToHexString(nguidkey); } else if (key != 'n') goto ConfigureGUID; NetworkSettings networkSettings = new NetworkSettings(); NetworkFileCollection collection = networkSettings.Connections; collection["public"] = new NetworkElement("public", gatewayip.ToString(), gatewayport); collection["internal"] = new NetworkElement("internal", authenticationip.ToString(), authenticationport); networkSettings.Crckey = crckey; networkSettings.Guidkey = guidkey; b.Sections.Remove("Saga.NetworkSettings"); b.Sections.Add("Saga.NetworkSettings", networkSettings); b.Save(); ConfigurationManager.RefreshSection("Saga.NetworkSettings"); Console.WriteLine("Everything configured"); LoginClient client; for (int i = 0; i < 3; i++) { if (NetworkManager.TryGetLoginClient(out client)) { Console.WriteLine("Test connection created"); client.Close(); break; } else { Thread.Sleep(3000); Console.WriteLine("Test connection failed retrying in 3 secconds"); } } } else { LoginClient client; Console.WriteLine("Configuration file exists"); Console.WriteLine("Trying to connect to authentication-server..."); if (NetworkManager.TryGetLoginClient(out client)) { client.ExchangeIpAdress(IPAddress.Loopback); Console.WriteLine("Connection to authentication-server is create"); } else { switch (NetworkManager.LastError) { case NetworkManager.NetworkError.InvalidHost: Console.WriteLine("Host is invalid"); break; case NetworkManager.NetworkError.Refused: Console.WriteLine("Target machine activly refused the connection"); break; case NetworkManager.NetworkError.Unknown: Console.WriteLine("Unknown exception occured"); break; case NetworkManager.NetworkError.Unreachable: Console.WriteLine("Target machin is unreachable"); break; } } } reader.Start(); }
private static void FirstRunConfiguration() { IPAddress gatewayip = IPAddress.Loopback; int gatewayport = 64001; IPAddress mapip = IPAddress.Loopback; int mapport = 64002; string databaseusername = "******"; string databasepassword = "******"; uint dbport = 3306; string databasename = "saga_auth"; string dbhost = "localhost"; string provider = "Saga.Authentication.Data.Mysql.dll, Saga.Authentication.Data.Mysql.MysqlProvider"; ConsoleReader reader = new ConsoleReader(); reader.Clear(null); System.Configuration.Configuration b = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); if (CheckConfigExists() == false) { Console.WriteLine("First time run-configuration"); char key; provider = FindPlugin(typeof(IDatabase), "Saga.Authentication.Data.Mysql.dll, Saga.Authentication.Data.Mysql.MysqlProvider"); ConfigureGatewayNetwork: Console.WriteLine("Do you wan to configure the authentication-gateway network settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What ip should the authentication-gateway server listen to?"); while (!IPAddress.TryParse(Console.ReadLine(), out gatewayip)) { Console.WriteLine("Incorrect value please use an ipv4 adress, recommended 0.0.0.0"); } Console.WriteLine("What port should the authentication-gateway server listen to?"); while (!int.TryParse(Console.ReadLine(), out gatewayport)) { Console.WriteLine("Incorrect value please use an number between 1024�49151, recommended 64001"); } } else if (key != 'n') goto ConfigureGatewayNetwork; ConfigureWorldNetwork: Console.WriteLine("Do you wan to configure the authentication-map network settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What ip should the authentication-map server listen to?"); while (!IPAddress.TryParse(Console.ReadLine(), out mapip)) { Console.WriteLine("Incorrect value please use an ipv4 adress, recommended 0.0.0.0"); } Console.WriteLine("On what port is the authentication server listening"); while (!int.TryParse(Console.ReadLine(), out mapport)) { Console.WriteLine("Incorrect value please use an number between 1024�49151, recommended 64000"); } } else if (key != 'n') goto ConfigureWorldNetwork; DatabaseName: Console.WriteLine("Do you wan to configure the database settings? Y/N"); key = Console.ReadKey(true).KeyChar; if (key == 'y') { Console.WriteLine("What is the database name?"); databasename = Console.ReadLine(); Console.WriteLine("What is the database username?"); databaseusername = Console.ReadLine(); Console.WriteLine("What is the database password?"); databasepassword = Console.ReadLine(); Console.WriteLine("What is the database port?"); while (!uint.TryParse(Console.ReadLine(), out dbport)) { Console.WriteLine("Incorrect value please use an number between 1024�49151, recommended 3306"); } Console.WriteLine("What is the database host?"); dbhost = Console.ReadLine(); } else if (key != 'n') goto DatabaseName; //Adjust network settings NetworkSettings networkSettings = b.Sections["Saga.NetworkSettings"] as NetworkSettings; if (networkSettings == null) networkSettings = new NetworkSettings(); NetworkFileCollection collection = networkSettings.Connections; collection["public"] = new NetworkElement("public", gatewayip.ToString(), gatewayport); collection["internal"] = new NetworkElement("internal", mapip.ToString(), mapport); b.Sections.Remove("Saga.NetworkSettings"); b.Sections.Add("Saga.NetworkSettings", networkSettings); //Adjust database settings DatabaseSettings databaseSettings = b.Sections["Saga.Manager.Database"] as DatabaseSettings; if (databaseSettings == null) databaseSettings = new DatabaseSettings(); databaseSettings.Database = databasename; databaseSettings.Username = databaseusername; databaseSettings.Password = databasepassword; databaseSettings.Port = dbport; databaseSettings.Host = dbhost; databaseSettings.DbType = provider; b.Sections.Remove("Saga.Manager.Database"); b.Sections.Add("Saga.Manager.Database", databaseSettings); b.Save(); ConfigurationManager.RefreshSection("Saga.NetworkSettings"); ConfigurationManager.RefreshSection("Saga.Manager.Database"); Console.WriteLine("Everything configured"); } }
protected override void Initialize() { reader = new ConsoleReader(); reader.Title = "Authentication server, type help for commands"; reader.Clear(null); }