Пример #1
0
            /// <summary>
            /// handles a user-pressed console key, encapsulated by <paramref name="consoleKeyInfo"/>.
            /// if <paramref name="consoleKeyInfo"/> represents a textual key it is appended to input buffer,
            /// else it is treated accordingly.
            /// </summary>
            /// <seealso cref="AppendToInputBuffer(char)"/>
            /// <seealso cref="handleInputEnterKey"/>
            /// <seealso cref="handleInputBackspaceKey"/>
            /// <seealso cref="handleInputLeftArrowKey"/>
            /// <seealso cref="handleInputRightArrowKey"/>
            /// <seealso cref="handleInputBackspaceKey"/>
            /// <seealso cref="AppendToInputBuffer"/>
            /// <param name="consoleKeyInfo">a user-pressed console key</param>
            private void handleInputConsoleKey(ConsoleKeyInfo consoleKeyInfo)
            {
                // handle input browsing
                this.inputHistoryManager.HandleInputHistoryBrowsing(consoleKeyInfo);

                if (consoleKeyInfo.Key == ConsoleKey.Enter) // key represents enter
                {
                    handleInputEnterKey();
                }
                else if (consoleKeyInfo.Key == ConsoleKey.Backspace) // key represents backspace
                {
                    handleInputBackspaceKey();
                }
                // only keys with textual representation are inserted to input buffer
                else if (ConsoleIOUtils.IsTextualKey(consoleKeyInfo))
                {
                    if (consoleKeyInfo.Key == ConsoleKey.Backspace)
                    {
                        handleInputBackspaceKey();
                    }
                    else
                    {
                        if (GetInputBufferCount() < ConsoleIOUtils.WindowWidth - 1) // input line is not full
                        {
                            // insert to input buffer at current cursor position
                            insertToInputBuffer(ConsoleIOUtils.CursorLeft, consoleKeyInfo.KeyChar);
                        }
                    }
                }
            }
Пример #2
0
                /// <summary>
                /// manages input history browsing based on user key press,
                /// encapsulated by <paramref name="consoleKeyInfo"/>.
                /// </summary>
                /// <remarks>
                /// <para>
                /// this method should be called each time user presses a key,
                /// in order for browsing mechanism to be responsive.
                /// </para>
                /// <para>
                /// if user selects a particular entry, either by hitting an end-of-input key ('Enter' by default)
                /// or by editing the entry, all entries up to (i.e less recent than) selected entry
                /// are removed from the history.
                /// </para>
                /// </remarks>
                /// <param name="consoleKeyInfo">user-pressed key</param>
                public void HandleInputHistoryBrowsing(ConsoleKeyInfo consoleKeyInfo)
                {
                    if (isBrowsingKey(consoleKeyInfo)) // pressed key was a browsing key
                    {
                        handleBrowsingKey(consoleKeyInfo);
                    }

                    // pressed key is a textual key (i.e it changes the input),
                    // and browsing procedure is active
                    else if (ConsoleIOUtils.IsTextualKey(consoleKeyInfo) && browsingActive)
                    {
                        // set browsing procedure state to inactive
                        browsingActive = false;

                        // pop original user input (from before browsing started)
                        recentInputEntries.Pop();

                        // reset selected entry index
                        selectedEntryIndex = 0;
                    }
                }
Пример #3
0
            /// <summary>
            /// handles key press encapsulated in <paramref name="consoleKeyInfo"/>,
            /// and dislays its textual representation to console, if one exists.
            /// </summary>
            /// <param name="consoleKeyInfo"></param>
            internal static void HandleInputKey(ConsoleKeyInfo consoleKeyInfo)
            {
                if (consoleKeyInfo.Key == ConsoleKey.Enter) // key represents enter
                {
                    handleInputEnterKey();
                }
                else if (consoleKeyInfo.Key == ConsoleKey.Backspace) // key represents backspace
                {
                    handleInputBackspaceKey();
                }
                else if (consoleKeyInfo.Key == ConsoleKey.LeftArrow) // key represents left-arrow
                {
                    handleInputLeftArrowKey();
                }
                else if (consoleKeyInfo.Key == ConsoleKey.RightArrow) // key represents right-arrow
                {
                    handleInputRightArrowKey();
                }
                // key has textual representation
                else if (
                    ConsoleIOUtils.IsTextualKey(consoleKeyInfo) &&
                    ConsoleIOUtils.CursorLeft < ConsoleIOUtils.WindowWidth - 1)
                {
                    // insert key char representation to line buffer
                    insertToLineBufferAtCurrentPosition(consoleKeyInfo.KeyChar.ToString());

                    if (ConsoleIOUtils.CursorLeft == inputLineBuffer.Length - 1)  // append to end of line
                    {
                        Console.Write(consoleKeyInfo.KeyChar.ToString());
                    }
                    else // insert within line
                    {
                        // rewrite current line so that insert within line buffer is visible
                        rewriteInputLineToCosole();

                        // move 1 character to the right
                        ConsoleIOUtils.MoveCursorHorizontal(1);
                    }
                }
            }