void Start() { networkView.viewID = Network.AllocateViewID(); debug = GameObject.FindObjectOfType(typeof(ConsoleDebug)) as ConsoleDebug; if (Network.isClient) { StartCoroutine("BeginReport"); debug.DebugLine(networkView.viewID.ToString()); } else { StartCoroutine("BeginTest"); debug.DebugLine(networkView.viewID.ToString()); } }