private static void Initialise() { List<Console.Command.Argument> newArguments = new List<Console.Command.Argument>(); newArguments.Add(new Console.Command.Argument("level", "The index of the level to load (0-" + (Application.levelCount - 1) + ")", true)); Console.Command newCommand = new Console.Command("load_level", "Load a level by index", newArguments, LoadCommand); Console.RegisterCommand(newCommand); }
private static void Initialise() { Console.Command newCommand; List<Console.Command.Argument> newArguments; newArguments = new List<Console.Command.Argument>(); newArguments.Add(new Console.Command.Argument("factor", "The downscale factor for textures (0-3)", true)); newCommand = new Console.Command("gfx_texture_downscale", "Determines the quality of the game's textures. Higher values mean smaller textures.", newArguments, TextureQualityCommand, TextureQualityValueReturn); Console.RegisterCommand(newCommand); }