public Riflemen() : base(3, 3, 5, 1) { Type = UnitType.Riflemen; Name = "Riflemen"; RequiredTech = new Conscription(); ObsoleteTech = null; SetIcon('D', 1, 2); }
public Cavalry() : base(2, 2, 1, 2) { Type = Unit.Cavalry; Name = "Cavalry"; RequiredTech = new HorsebackRiding(); ObsoleteTech = new Conscription(); SetIcon('C', 1, 1); }
public Legion() : base(2, 3, 1, 1) { Type = Unit.Legion; Name = "Legion"; RequiredTech = new IronWorking(); ObsoleteTech = new Conscription(); SetIcon('E', 1, 0); }
public Musketeers() : base(3, 2, 3, 1) { Type = UnitType.Musketeers; Name = "Musketeers"; RequiredTech = new Gunpowder(); ObsoleteTech = new Conscription(); SetIcon('A', 0, 0); }