public void AddConnection(IngredientNode node) { if (connections == null) { connections = new ConnectorVertex(); } else { if (connections.HasConnection(node)) return; } connections.AddConnection(node); }
public void AddConnection(IngredientNode node) { if (connections == null) { connections = new ConnectorVertex(); } else { if (connections.HasConnection(node)) { return; } } connections.AddConnection(node); }
public void AddConnection(IngredientNode node) { if (this.Connections == null) { this.Connections = new ConnectorVertex(); } else { if (this.Connections.HasConnection(node)) { return; } } this.Connections.AddConnection(node); }
public void AddConnection(T node) { if (connections == null) { connections = new ConnectorVertex <T>(); } else { if (connections.HasConnection(node)) { return; } } connections.AddConnection(node); }