Пример #1
0
 public void SendUsingFightingProp(int propId)
 {
     // Debug.Log("SendUsingFightingProp: " + propId.ToString());
     if (mainPlayerController.isOnTurn)
     {
         connector.SendUsingProp(254, -2, propId);
         return;
     }
     //Handle when using prop not on turn
 }