void Awake()
    {
        if (instance)
        {
            Destroy(gameObject);
        }
        instance = this;

        PuzzletConnection.RegisterReceiver(this);

        DontDestroyOnLoad(gameObject);
        DontDestroyOnLoad(rootAnim);

        //set texts to appropriate for device
                #if UNITY_STANDALONE || UNITY_EDITOR
        string deleteStr = "Bluetooth";
                #else
        string deleteStr = "USB";
                #endif

        for (int a = 0; a < texts.Length; ++a)
        {
            for (int b = 0; b < texts[a].transform.childCount; ++b)
            {
                Transform child = texts[a].transform.GetChild(b);
                if (child.name == deleteStr)
                {
                    Destroy(child.gameObject);
                }
            }
        }
    }
Пример #2
0
 public void PuzzletSingleTooFarIOS()
 {
     ConnectionStatusDisplay.TooFar(false);
 }
Пример #3
0
 public void PuzzletSeveralTooFarIOS()
 {
     ConnectionStatusDisplay.TooFar(true);
 }