/** * TODO */ public ConnectionPointView(BaseNode node, ConnectionPointViewType type, float offset) { pointNode = node; pointType = type; pointOffset = offset; pointRect = new Rect(0.0f, 0.0f, 10.0f, 20.0f); if (pointType == ConnectionPointViewType.In) { pointStyle = PatternEditorSkinModel.styleInPoint; } if (pointType == ConnectionPointViewType.Out) { pointStyle = PatternEditorSkinModel.styleOutPoint; } }
/** * TODO */ public ConnectionPointView(BaseNode node, ConnectionPointViewType type) : this(node, type, 0.0f) { // None }